public void CSID_ShotMissile(CS_ShotMissile cs) { _context.ClientsExceptById(_users, cs.Id).SendCoreAsync("ShotMissile", PayloadPack.Success(new SC_ShotMissile() { Id = cs.Id, CubeSeq = cs.CubeSeq, MonsterSeq = cs.MonsterSeq, })); }
public void ShotMissile(string id, int cubeSeq, int monsterSeq) { var cs = new CS_ShotMissile() { Id = id, CubeSeq = cubeSeq, MonsterSeq = monsterSeq, }; SendLocal("ShotMissile", cs.Map <SC_ShotMissile>()); Send("ShotMissile", cs); }
public void ShotMissile(CS_ShotMissile cs) { var room = _roomService.GetRoomById(cs.Id); room?.CSID_ShotMissile(cs); }