public override void Exit(GameObject g_player, GameObject g_wear) { Debug.Log("Exit!"); CS_PlayerControl t_playerControl = g_player.GetComponent <CS_PlayerControl> (); if (t_playerControl == null) { return; } int t_index = CS_PlayerManager.Instance.GetIndexNumber(t_playerControl.GetTeam()); if (myRuleInfo.isTeamBased) { if (myWears.IndexOf(g_wear) == t_index) { isPlayerWearing [t_index] = false; isOn [t_index] = false; } } else { isPlayerWearing [t_index] = false; isOn [t_index] = false; } }
public override void Enter(GameObject g_player, GameObject g_goal) { // Debug.Log ("Enter!"); // if (!isInitialized) // return; CS_PlayerControl t_playerControl = g_player.GetComponent <CS_PlayerControl> (); if (t_playerControl == null) { return; } int t_index = CS_PlayerManager.Instance.GetIndexNumber(t_playerControl.GetTeam()); // if (isActive [t_index] == false) // return; if (myRuleInfo.isTeamBased) { if (myAreas.IndexOf(g_goal.GetComponentInChildren <CS_Prop_Area> ()) == t_index) { isPlayerOnHill [t_index] += 1; // Debug.Log ("enter3"); isOn [t_index] = true; } } else { isPlayerOnHill [t_index] += 1; } }
public void Drop(CS_PlayerControl g_holder) { myHolder = null; foreach (CS_Rule f_rule in myRules) { f_rule.Exit(g_holder.gameObject, this.gameObject); } }
void Start() { // find the player instance myPlayer = CS_PlayerControl.Instance; // calculate the full size according to map myFullSize = CalculateFullSize(); }
// // Update is called once per frame // void Update () { // // } void OnTriggerEnter(Collider g_collider) { CS_PlayerControl t_playerControl = g_collider.gameObject.GetComponent <CS_PlayerControl> (); if (t_playerControl != null) { t_playerControl.SetTeam(myTeamNumber); } CS_PlayerManager.Instance.CheckTeam(); }
public void SetMyHolder(CS_PlayerControl g_holder) { if (myHolder != null) { myHolder.DropWearing(); } myHolder = g_holder; foreach (CS_Rule f_rule in myRules) { f_rule.Enter(g_holder.gameObject, this.gameObject); } }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } // find my rigidBody myRigidbody = this.GetComponent <Rigidbody> (); }
public override void Exit(GameObject g_player, GameObject g_goal) { // Debug.Log ("Exit!"); // if (!isInitialized) // return; CS_PlayerControl t_playerControl = g_player.GetComponent <CS_PlayerControl> (); if (t_playerControl == null) { return; } int t_index = CS_PlayerManager.Instance.GetIndexNumber(t_playerControl.GetTeam()); if (myRuleInfo.isTeamBased) { if (myAreas.IndexOf(g_goal.GetComponentInChildren <CS_Prop_Area> ()) == t_index) { isPlayerOnHill [t_index] -= 1; if (isPlayerOnHill [t_index] < 0) { isPlayerOnHill [t_index] = 0; Debug.LogWarning("player number on the hill is less than 0?!"); } isOn [t_index] = false; } } else { isPlayerOnHill [t_index] -= 1; if (isPlayerOnHill [t_index] < 0) { isPlayerOnHill [t_index] = 0; Debug.LogWarning("player number on the hill is less than 0?!"); } } }
public void PickUpTool() { if (isUsed == true) { return; } CS_PlayerControl t_myPlayerControl = GameObject.FindGameObjectWithTag(CS_Global.NAME_PLAYER).GetComponent <CS_PlayerControl> (); CS_PlayerPocket t_myPlayerPocket = GameObject.Find(CS_Global.NAME_PLAYERPOCKRT).GetComponent <CS_PlayerPocket> (); if (t_myPlayerControl.GetIsDead() == true) { return; } if (t_myPlayerPocket.GetMyTool() == CS_Global.TOOL_FLOWER) { t_myPlayerPocket.DestoryTool(); myFlower.SetActive(true); myParticle.SetActive(false); myGhost.SendMessage("Disappear"); isUsed = true; this.tag = CS_Global.TAG_UNTAGGED; } }
void OnCollisionEnter(Collision g_collision) { if (onKnockedOut) { return; } // Debug.Log (g_collision.gameObject.name + ": " + g_collision.impulse.sqrMagnitude); Rigidbody t_colRigidbody = g_collision.gameObject.GetComponent <Rigidbody> (); if (t_colRigidbody == null) { return; } CS_Prop_Pickup t_pickUp = g_collision.gameObject.GetComponent <CS_Prop_Pickup> (); CS_Prop_Knockout t_knockout = g_collision.gameObject.GetComponent <CS_Prop_Knockout> (); if (t_pickUp != null && t_knockout != null) { //is a pick up if (t_pickUp.MyHolder != null && t_pickUp.MyHolder != this.gameObject) { //someone hit me with the object Debug.Log("someone hit me with the object"); float t_sqrImpulse = g_collision.impulse.sqrMagnitude; if (t_sqrImpulse * t_knockout.GetSqrImpulseScale() > myPlayerSettings.myKnockedOutSqrImpulse) { Debug.Log("KnockOut"); Debug.LogWarning(g_collision.gameObject.name + ": " + t_sqrImpulse * t_knockout.GetSqrImpulseScale()); switch (t_knockout.GetKnockoutType()) { case KnockoutType.Drop: KnockedOut_Drop(g_collision); break; case KnockoutType.Stun: KnockedOut_Stun(g_collision); break; } } if (t_pickUp.OnHold == false) { t_pickUp.MyHolder = null; } } } CS_PlayerControl t_player = g_collision.gameObject.GetComponent <CS_PlayerControl> (); if (t_player != null) { //is a player if (t_player.GetOnDash()) { KnockedOut_Drop(g_collision); } } }
void Start() { myPlayerControl = GameObject.FindGameObjectWithTag(CS_Global.NAME_PLAYER).GetComponent <CS_PlayerControl> (); }
public override void Enter(GameObject g_player, GameObject g_goal) { // Debug.Log ("Enter!"); CS_PlayerControl t_playerControl = g_player.GetComponent <CS_PlayerControl> (); if (t_playerControl == null) { return; } int t_index = CS_PlayerManager.Instance.GetIndexNumber(t_playerControl.GetTeam()); if (isActive [t_index] == false) { return; } if (myFlags [t_index].ContainsKey(g_goal)) { if (myFlags [t_index] [g_goal] == false) { //active flag //play particle ParticleSystem t_particle = PoppingParticlePoolManager.Instance.GetFromPool(Hang.PoppingParticlePool.ParticleType.ScoreSub); t_particle.transform.position = g_goal.transform.position + new Vector3(0, 1.5f, 0); ParticleActions.SetColor(t_particle, CS_PlayerManager.Instance.GetTeamColorFromIndex(t_index)); t_particle.Play(); //change flag color g_goal.GetComponent <CS_Prop_Color> ().SetColor( CS_PlayerManager.Instance.GetTeamColorFromIndex(t_index, true) ); //play sound AiryAudioManager.Instance.GetAudioData("ScoreSmallSounds").Play(g_goal.transform.position); myFlags [t_index] [g_goal] = true; Debug.Log("flag"); } } else if (g_goal == myGoal && CheckGoal(t_index)) { //check all touch bool t_allTouched = true; foreach (bool f_flagStatus in myFlags[t_index].Values) { if (f_flagStatus == false) { t_allTouched = false; break; } } if (t_allTouched) { //reset flags, using System.Linq; foreach (GameObject key in myFlags[t_index].Keys.ToList()) { myFlags [t_index] [key] = false; } //play particle ParticleSystem t_particle = PoppingParticlePoolManager.Instance.GetFromPool(Hang.PoppingParticlePool.ParticleType.Score); t_particle.transform.position = g_player.transform.position; ParticleActions.SetColor(t_particle, CS_PlayerManager.Instance.GetTeamColorFromIndex(t_index)); t_particle.Play(); //play sound AiryAudioManager.Instance.GetAudioData("ScoreSounds").Play(g_goal.transform.position); Debug.Log("PLAYEED"); Goal(t_index); } else { Debug.Log("Missing Flag"); } } }