Esempio n. 1
0
    //Replaces current attack with this one
    public virtual void InitState(Character chr)
    {
        CS_Attack oldState = chr.GetAttackState(attackType);

        if (oldState != null)
        {
            chr.cStates.Remove(oldState);
        }
    }
Esempio n. 2
0
    public CS_Attack GetAttackState(EAttackType attackType)
    {
        CS_Attack returnState = null;

        for (int i = 0; i < cStates.Count; i++)
        {
            if (cStates[i] is CS_Attack)
            {
                CS_Attack checkAttackType = (CS_Attack)cStates[i];

                if (checkAttackType.attackType == attackType)
                {
                    returnState = (CS_Attack)cStates[i];
                }
            }
        }
        return(returnState);
    }
Esempio n. 3
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 private void AttackOver(CS_Attack cs_attack)
 {
     aiMachine.ChangeState(aiWalk);
 }
Esempio n. 4
0
    protected bool ChangeState(EAttackType attackType)
    {
        CS_Attack newState = chr.GetAttackState(attackType);

        return(ChangeState(newState));
    }