Esempio n. 1
0
 public void OnButtonLoad()
 {
     myLevel = CS_AnyLevelSave.LoadFile(GetFileName());
     if (myLevel != null)
     {
         LoadLevelToScene();
     }
 }
Esempio n. 2
0
 public string OnButtonLoad()
 {
     myLevel = CS_AnyLevelSave.LoadFile(GetFileName());
     if (myLevel != null)
     {
         LoadLevelToScene();
     }
     return(myFileName);
 }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        //create buttons
        for (int i = 0; i < 5; i++)
        {
            CreateButton(CS_Prop_Button.ButtonType.Continue, false);
            CreateButton(CS_Prop_Button.ButtonType.Quit, false);
        }

        //load map
        myMap = CS_AnyLevelSave.LoadFile(maps [Random.Range(0, maps.Length)]);
//		myMap = CS_AnyLevelSave.LoadFile (myMapName);
        if (myMap != null)
        {
            foreach (CS_AnyLevelSave_Object f_SaveObject in myMap.anyObjects)
            {
                GameObject t_prefab = CS_EverythingManager.Instance.GetAnyLevelPrefab(f_SaveObject.prefabName);

                GameObject        t_GameObject     = Instantiate(t_prefab, this.transform);
                CS_AnyLevelObject t_anyLevelObject = t_GameObject.GetComponent <CS_AnyLevelObject> ();

                //set name
                t_GameObject.name = f_SaveObject.name;

                //set transform
                t_GameObject.transform.position   = (Vector3)(f_SaveObject.position);
                t_GameObject.transform.localScale = (Vector3)(f_SaveObject.scale);
                t_GameObject.transform.rotation   = (Quaternion)(f_SaveObject.rotation);

                //set invisible
                if (t_anyLevelObject.GetMyCategory() == AnyBall.Editor.Category.Invisible)
                {
                    ((CS_AnyLevelObject_Invisible)t_anyLevelObject).Hide();
                }

                CS_Prop_SpawnArea t_spawnArea = t_GameObject.GetComponent <CS_Prop_SpawnArea> ();
                if (t_spawnArea != null)
                {
                    if (t_spawnArea.MySpawnType == CS_Prop_SpawnArea.Type.Player)
                    {
                        mySpawnAreaList_Player.Add(t_spawnArea);
                    }
                    else
                    {
                        mySpawnAreaList_Object.Add(t_spawnArea);
                    }
                }

                //remove the any level component
                Destroy(t_anyLevelObject);
            }
        }

//		//create score board
//		for (int i = 0; i < Constants.NUMBER_MAX_TEAM; i++) {
//			CS_ScoreBoard t_scoreBoard = Instantiate (myScoreBoardPrefab).GetComponent<CS_ScoreBoard> ();
//			myScoreBoards.Add (t_scoreBoard);
//
//            Vector3 t_position =
//                GetRandomSpawnArea ().GetRandomPoint ();
//
//			t_scoreBoard.Init (i, CS_PlayerManager.Instance.GetTeamColor (i), t_position);
//		}
//
//		//show and hide score board
//		for (int i = 0; i < myScoreBoards.Count; i++) {
//			if (CS_PlayerManager.Instance.IsTeamExist (i)) {
//				myScoreBoards [i].gameObject.SetActive (true);
//			} else {
//				myScoreBoards [i].gameObject.SetActive (false);
//			}
//		}

        //init game score
        myGameScore.Clear();
        for (int i = 0; i < CS_PlayerManager.Instance.GetTeamCount(); i++)
        {
            myGameScore.Add(0);
        }

        //init player position
        CS_PlayerManager.Instance.HidePlayerNotInUse();

        List <GameObject> t_players = CS_PlayerManager.Instance.MyPlayersInUse;

        for (int i = 0; i < t_players.Count; i++)
        {
            t_players [i].transform.position = GetRandomSpawnArea(CS_Prop_SpawnArea.Type.Player).GetRandomPoint();
        }

        CS_GameScoreBoard.Instance.InitScoreBoard(CS_PlayerManager.Instance.GetTeamCount(), myWinningScore);

        CS_GameScoreBoard.Instance.Hide();

        RoundStart();
    }