protected static void LoadWeapons() { UnityEngine.Object[] _availableWeapons = Resources.LoadAll(@"Weapons"); CSWeaponPrefab wea; foreach (UnityEngine.Object t in _availableWeapons) { wea = new CSWeaponPrefab(); wea._model = (GameObject)t; wea._name = ((GameObject)t).name; weapons.Add(wea); } }
protected static void LoadWeapons() { UnityEngine.Object[] _availableWeapons = Resources.LoadAll(@"Weapons"); CSWeaponPrefab wea; foreach (UnityEngine.Object t in _availableWeapons) { wea = new CSWeaponPrefab(); wea._model = (GameObject)t; wea._name = ((GameObject)t).name; weapons.Add(wea); } }