Esempio n. 1
0
 protected static void LoadWeapons()
 {
     UnityEngine.Object[] _availableWeapons = Resources.LoadAll(@"Weapons");
     CSWeaponPrefab wea;
     foreach (UnityEngine.Object t in _availableWeapons)
     {
         wea = new CSWeaponPrefab();
         wea._model = (GameObject)t;
         wea._name = ((GameObject)t).name;
         weapons.Add(wea);
     }
 }
Esempio n. 2
0
    protected static void LoadWeapons()
    {
        UnityEngine.Object[] _availableWeapons = Resources.LoadAll(@"Weapons");
        CSWeaponPrefab       wea;

        foreach (UnityEngine.Object t in _availableWeapons)
        {
            wea        = new CSWeaponPrefab();
            wea._model = (GameObject)t;
            wea._name  = ((GameObject)t).name;
            weapons.Add(wea);
        }
    }