Esempio n. 1
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            bool go = false;

            DA.GetData(2, ref go);

            if (go)
            {
                List <FD_Setting> settings = new List <FD_Setting>();
                DA.GetDataList(0, settings);

                List <string> IDs = new List <string>();
                DA.GetDataList(1, IDs);

                List <string> messages = new List <string>();

                foreach (FD_Setting set in settings)
                {
                    messages.AddRange(set.Update());
                }

                CSV_Output csv_out = new CSV_Output();

                csv_out.IDs = IDs;
                messages.Add(csv_out.Output());

                DA.SetDataList(0, messages);
            }
        }
Esempio n. 2
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            DA.GetData(2, ref reset);
            DA.GetData(3, ref limitation);
            DA.GetData(4, ref goon);

            if (reset)
            {
                counter = 0;
                Message = "Waiting...";
            }

            if (counter != 0 && goon && !reset)
            {
                List <FD_Setting> settings = new List <FD_Setting>();
                DA.GetDataList(0, settings);

                List <string> messages = new List <string>();

                foreach (FD_Setting set in settings)
                {
                    messages.AddRange(set.Update());
                }

                CSV_Output csv_out = new CSV_Output();

                List <string> ids = new List <string>();
                DA.GetDataList(1, ids);

                if (ids.Count != 0)
                {
                    csv_out.IDs = ids;
                }
                else
                {
                    csv_out.IDs = Tools.ids_in_loop;
                }
                messages.Add(csv_out.Output());

                DA.SetDataList(0, messages);
            }

            bool trigger = counter != limitation && goon && !reset;

            if (trigger)
            {
                Message = "Looping";
            }
            if (counter == limitation)
            {
                Message = "Done";
            }

            DA.SetData(1, counter);
            DA.SetData(2, trigger);
        }