private void OnGUI_MainPlayerInfo(CSMainPlayerInfo info) { if (info == null) { return; } GUILayout.BeginHorizontal(); { GUILayout.Label("名字:", GUILayout.Width(40)); info.Name = EditorGUILayout.TextField(info.Name, GUILayout.Width(100)); } GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.BeginHorizontal(); { GUILayout.Label("ID:", GUILayout.Width(40)); info.ID = EditorGUILayout.LongField(info.ID, GUILayout.Width(100)); if (GUILayout.Button("随机", GUILayout.Width(40))) { } } GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.BeginHorizontal(); { GUILayout.Label("等级:", GUILayout.Width(40)); info.Level = EditorGUILayout.IntField(info.Level, GUILayout.Width(100)); } GUILayout.EndHorizontal(); }
public override void InitCreate() { base.InitCreate(); Info = new CSMainPlayerInfo(this); Model = new CSMainPlayerModel(this); }