Esempio n. 1
0
    public override bool CheckForSpecialAttacks()
    {
        if (Special)
        {
            if (DirectionalInput == Vector2.zero)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.NSpec));
            }
            else if (DirectionalInput.y >= 0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.USpec));
            }
            else if (DirectionalInput.y <= -0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.DSpec));
            }
            else if (Mathf.Abs(DirectionalInput.x) > 0.5f)
            {
                Direction = DirectionalInput.x;

                CSMachine.ChangeState(GetAttackState(EAttackType.FSpec));
            }

            return(true);
        }
        return(false);
    }
Esempio n. 2
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    public override bool CheckForThrowAttacks()
    {
        if (StrongInputs.sqrMagnitude == 1f)
        {
            if (Mathf.Abs(StrongInputs.x) > 0.5f)
            {
                if (Mathf.Sign(StrongInputs.x) == Direction)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.FTilt));
                }
                else
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.Jab1));
                }

                return(true);
            }
            else if (StrongInputs.y > 0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.UTilt));
                return(true);
            }
            else if (StrongInputs.y < -0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.DTilt));
                return(true);
            }
        }
        return(false);
    }
Esempio n. 3
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    public override bool CheckForSoulAttacks()
    {
        Vector2 smash = InputManager.Smash;

        if (Attack && smash != Vector2.zero)
        {
            if (ThrowItem(smash))
            {
                return(true);
            }


            if (Mathf.Abs(smash.x) > 0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.FSoul));
            }
            else if (smash.y > 0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.USoul));
            }
            else if (smash.y < -0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.DSoul));
            }

            return(true);
        }

        else
        {
            return(false);
        }
    }
Esempio n. 4
0
    public bool ThrowItem(Vector2 throwVelocity)
    {
        if (holdItem != null)
        {
            Vector2 itemVelocity;

            if (throwVelocity == Vector2.zero)
            {
                itemVelocity = Vector2.zero;
            }
            else if (Mathf.Abs(throwVelocity.x) > Mathf.Abs(throwVelocity.y))
            {
                itemVelocity = new Vector2(Mathf.Sign(throwVelocity.x), 0.25f);
            }
            else
            {
                itemVelocity = new Vector2(0, Mathf.Sign(throwVelocity.y));
            }

            holdItem.Velocity = itemVelocity.normalized * 25f;
            ReleaseHoldItem();

            InputManager.ClearBuffer();
            CSMachine.ChangeState(advancedMovementStates.throwItem);
            return(true);
        }
        return(false);
    }
Esempio n. 5
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    public override bool CheckForSpecialAttacks()
    {
        if (Special)
        {
            Direction = DirectionalInput.x;

            CSMachine.ChangeState(GetAttackState(EAttackType.NSpec));
            return(true);
        }
        return(false);
    }
Esempio n. 6
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    public override bool CheckForTiltAttacks()
    {
        if (Attack)
        {
            Direction = DirectionalInput.x;

            CSMachine.ChangeState(GetAttackState(EAttackType.Jab1));

            return(true);
        }
        return(false);
    }
Esempio n. 7
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    public override bool CheckForAerialAttacks()
    {
        if (Attack)
        {
            if (canChangeDirctionInAir)
            {
                Direction = DirectionalInput.x;
            }

            CSMachine.ChangeState(GetAttackState(EAttackType.NAir));

            return(true);
        }
        return(false);
    }
Esempio n. 8
0
    public override bool CheckForAerialAttacks()
    {
        if (Attack)
        {
            if (CheckForItemPickUp())
            {
                return(true);
            }
            if (ThrowItem(DirectionalInput))
            {
                return(true);
            }

            if (DirectionalInput == Vector2.zero)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.NAir));
            }
            else if (Mathf.Abs(DirectionalInput.x) > 0.5f && Mathf.Sign(DirectionalInput.x) == Direction)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.FAir));
            }
            else if (Mathf.Abs(DirectionalInput.x) > 0.5f && Mathf.Sign(DirectionalInput.x) != Direction)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.BAir));
            }
            else if (DirectionalInput.y > 0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.UAir));
            }
            else if (DirectionalInput.y < -0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.DAir));
            }

            return(true);
        }

        if (TiltInput != Vector2.zero)
        {
            if (CheckForItemPickUp())
            {
                return(true);
            }
            if (ThrowItem(TiltInput))
            {
                return(true);
            }

            if (Mathf.Abs(TiltInput.x) > 0.5f && Mathf.Sign(TiltInput.x) == Direction)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.FAir));
            }
            else if (Mathf.Abs(TiltInput.x) > 0.5f && Mathf.Sign(TiltInput.x) != Direction)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.BAir));
            }
            else if (TiltInput.y > 0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.UAir));
            }
            else if (TiltInput.y < -0.5f)
            {
                CSMachine.ChangeState(GetAttackState(EAttackType.DAir));
            }

            return(true);
        }

        if (CheckForSpecialAttacks())
        {
            return(true);
        }

        return(false);
    }
Esempio n. 9
0
    public override bool CheckForTiltAttacks()
    {
        if (Attack)
        {
            if (ThrowItem(DirectionalInput))
            {
                return(true);
            }
            else if (CheckForItemPickUp())
            {
                return(true);
            }
            else
            {
                if (HoldShield)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.Grab));
                }
                else if (DirectionalInput == Vector2.zero)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.Jab1));
                }
                else if (Mathf.Abs(DirectionalInput.x) > 0.9f)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.DashAtk));
                }
                else if (Mathf.Abs(DirectionalInput.x) > 0.5f)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.FTilt));
                }
                else if (DirectionalInput.y > 0.5f)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.UTilt));
                }
                else if (DirectionalInput.y < -0.5f)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.DTilt));
                }
            }

            return(true);
        }

        if (TiltInput != Vector2.zero)
        {
            if (!ThrowItem(TiltInput))
            {
                if (Mathf.Abs(TiltInput.x) > 0.5f)
                {
                    Direction = TiltInput.x;

                    CSMachine.ChangeState(GetAttackState(EAttackType.FTilt));
                }
                else if (TiltInput.y > 0.5f)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.UTilt));
                }
                else if (TiltInput.y < -0.5f)
                {
                    CSMachine.ChangeState(GetAttackState(EAttackType.DTilt));
                }
            }
            return(true);
        }

        if (Grab)
        {
            CSMachine.ChangeState(GetAttackState(EAttackType.Grab));
            return(true);
        }
        return(false);
    }