Esempio n. 1
0
 public override void SetDirty()
 {
     if (Node.Valid)
     {
         Node.SetDirty();
     }
 }
Esempio n. 2
0
        static GeneratedMeshContents GeneratedMeshAndValidate(CSGTree tree, MeshQuery[] meshTypes, bool expectEmpty = false)
        {
            GeneratedMeshContents generatedMesh = null;

            GeneratedMeshDescription[] meshDescriptions = null;
            bool treeWasDirtyBefore = false;
            bool treeIsDirtyAfter   = true;

            tree.SetDirty();
            bool haveChanges = CSGManager.Flush(); // Note: optional

            if (haveChanges)
            {
                treeWasDirtyBefore = tree.Dirty; // Note: optional
                if (treeWasDirtyBefore)
                {
                    meshDescriptions = tree.GetMeshDescriptions(meshTypes);
                    if (meshDescriptions != null)
                    {
                        var meshDescription = meshDescriptions[0];
                        generatedMesh = tree.GetGeneratedMesh(meshDescription);
                    }
                    treeIsDirtyAfter = tree.Dirty;
                }
            }

            Assert.IsTrue(haveChanges);
            Assert.IsTrue(treeWasDirtyBefore);
            Assert.IsFalse(treeIsDirtyAfter);
            if (expectEmpty)
            {
                Assert.Null(meshDescriptions);
                Assert.Null(generatedMesh);
            }
            else
            {
                Assert.NotNull(meshDescriptions);
                Assert.NotNull(generatedMesh);
                Assert.AreEqual(meshDescriptions[0].meshQuery, meshTypes[0]);
                Assert.AreEqual(simpleMeshTypes.Length, meshDescriptions.Length);
                Assert.IsTrue(generatedMesh.description.vertexCount > 0 &&
                              generatedMesh.description.indexCount > 0);
            }
            return(generatedMesh);
        }