public static void ClearScene() { defaultScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); CSGManager.Clear(); ChiselNodeHierarchyManager.Reset(); ChiselNodeHierarchyManager.Update(); }
public void Init() { material1 = TestUtility.GenerateDebugColorMaterial(Color.blue); material2 = TestUtility.GenerateDebugColorMaterial(Color.red); Assert.NotNull(material1); Assert.NotNull(material2); materialID1 = material1.GetInstanceID(); materialID2 = material2.GetInstanceID(); CSGManager.Clear(); }
public void Init() { material1 = MaterialUtility.FloorMaterial; material2 = MaterialUtility.WallMaterial; Assert.NotNull(material1); Assert.NotNull(material2); materialID1 = material1.GetInstanceID(); materialID2 = material2.GetInstanceID(); CSGManager.Clear(); }
public void Init() { CSGManager.Clear(); }