Esempio n. 1
0
        public void Test()
        {
            var csg = new CSG.CSG();
            csg.Construct(A.GetComponent<MeshFilter>().sharedMesh, A.transform, 0);

            var newMesh = csg.Test().ToMesh();

            Result = new GameObject("Test");
            Result.AddComponent<DefaultObject>();
            var meshFilter = Result.AddComponent<MeshFilter>();
            meshFilter.sharedMesh = newMesh;
            var renderer = Result.AddComponent<MeshRenderer>();
            renderer.sharedMaterials = new Material[] { A.GetComponent<MeshRenderer>().sharedMaterial, B.GetComponent<MeshRenderer>().sharedMaterial };
        }
Esempio n. 2
0
        public void Test()
        {
            var csg = new CSG.CSG();

            csg.Construct(A.GetComponent <MeshFilter>().sharedMesh, A.transform, 0);

            var newMesh = csg.Test().ToMesh();

            Result = new GameObject("Test");
            Result.AddComponent <DefaultObject>();
            var meshFilter = Result.AddComponent <MeshFilter>();

            meshFilter.sharedMesh = newMesh;
            var renderer = Result.AddComponent <MeshRenderer>();

            renderer.sharedMaterials = new Material[] { A.GetComponent <MeshRenderer>().sharedMaterial, B.GetComponent <MeshRenderer>().sharedMaterial };
        }
Esempio n. 3
0
        // Token: 0x060041D1 RID: 16849 RVA: 0x0014E730 File Offset: 0x0014CB30
        public void Test()
        {
            CSG.CSG csg = new CSG.CSG();
            csg.Construct(this.A.GetComponent <MeshFilter>().sharedMesh, this.A.transform, 0);
            Mesh sharedMesh = csg.Test().ToMesh();

            this.Result = new GameObject("Test");
            this.Result.AddComponent <DefaultObject>();
            MeshFilter meshFilter = this.Result.AddComponent <MeshFilter>();

            meshFilter.sharedMesh = sharedMesh;
            MeshRenderer meshRenderer = this.Result.AddComponent <MeshRenderer>();

            meshRenderer.sharedMaterials = new Material[]
            {
                this.A.GetComponent <MeshRenderer>().sharedMaterial,
                this.B.GetComponent <MeshRenderer>().sharedMaterial
            };
        }