//人物攻击表现 public bool AttackHandle(CReadPacket packet) { Dictionary <string, object> data = packet.data; uint attackKeyId = uint.Parse(data["sk"].ToString()); uint targetKeyId = uint.Parse(data["tk"].ToString()); //目标id int skillIndex = int.Parse(data["sd"].ToString()); //技能索引 Vector3 pos = new Vector3( //玩家位置 packet.GetFloat("px"), packet.GetFloat("py"), packet.GetFloat("pz")); Vector3 Rot = new Vector3(//玩家朝向 packet.GetFloat("ox"), packet.GetFloat("oy"), packet.GetFloat("oz")); Vector3 tpos = new Vector3(//目标位置 packet.GetFloat("tx"), packet.GetFloat("ty"), packet.GetFloat("tz")); AttackType attackType = AttackType.action; if (CreatePeople.GetInstance().MonsterDic.ContainsKey(targetKeyId)) { attackType = AttackType.Monster; } if (CreatePeople.GetInstance().OtherplayerDic.ContainsKey(targetKeyId) || targetKeyId == 0) { attackType = AttackType.OtherPlayer; } if (playerData.GetInstance().selfData.keyId == targetKeyId) { attackType = AttackType.Player; } CreatePeople.GetInstance().OtherPlayerAttack(attackKeyId, targetKeyId, attackType, skillIndex, pos, Rot, tpos); return(true); }
public bool EnterScene(CReadPacket packet) { //m_jv [ "si" ] = sceneId; //m_jv [ "px" ] = posX; //m_jv [ "py" ] = posY; //m_jv [ "pz" ] = posZ; Debug.Log("EnterScence"); if (GameLibrary.Instance().isReconect) { GameLibrary.Instance().isReconect = false; return(true); } Dictionary <string, object> data = packet.data; int scenceid = packet.GetInt("si");// int.Parse( data [ "si" ].ToString() ); playerData.GetInstance().selfData.SetPos(new Vector3(packet.GetFloat("px"), packet.GetFloat("py"), packet.GetFloat("pz"))); playerData.GetInstance().selfData.mapID = scenceid; if (FSDataNodeTable <MapInfoNode> .GetSingleton().DataNodeList.ContainsKey(scenceid)) { string scencename = FSDataNodeTable <MapInfoNode> .GetSingleton().DataNodeList[scenceid].MapName; if (Globe.isLoadOutCity) { //if (SceneManager.GetActiveScene().name== "Loding") //{ // UI_Loading.LoadScene(scencename, 3); //} //else //{ // SceneManager.LoadScene("Loding"); //} GameLibrary.LastScene = SceneManager.GetActiveScene().name;//记录前一个场景名 StartLandingShuJu.GetInstance().GetLoadingData(scencename, 3); SceneManager.LoadScene("Loding"); Globe.isLoadOutCity = false; } else { if (Globe.isFightGuide) { Globe.FightGuideSceneName = scencename; } else { GameLibrary.LastScene = SceneManager.GetActiveScene().name;//记录前一个场景名 StartLandingShuJu.GetInstance().GetLoadingData(scencename, 3); SceneManager.LoadScene("Loding"); } //if (!Globe.isEnterScence) { // Globe.isEnterScence = true; //} } } else { if (Globe.isFightGuide) { Globe.FightGuideSceneName = GameLibrary.UI_Major; } else { GameLibrary.LastScene = SceneManager.GetActiveScene().name;//记录前一个场景名 StartLandingShuJu.GetInstance().GetLoadingData(GameLibrary.UI_Major, 3); SceneManager.LoadScene("Loding"); } } //float posy = float.Parse(data[]) return(true); }