private void WinLevel() { Debug.Log("WIN!"); state = State.Disabled; PlayerPrefs.SetInt("Best_" + currLevelIdx, turn); GameUI.I.SetWinText(true); CRManager.CallAfterTime(2f, () => { GoTomMenu(); }); }
private void LoseLevel() { Debug.Log("LOSE!"); state = State.Disabled; GameUI.I.SetWinText(false); CRManager.CallAfterTime(2f, () => { //GoTomMenu(); RetryLevel(); }); }