Esempio n. 1
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        public void OnPreLoad()
        {
            sTask = new CRAPJailBreakTask();
            sTask.AddToSimulator();

            GameStates.sSingleton.mInWorldState = new InWorldStateEx();

            List<StateMachineState> states = GameStates.sSingleton.mStateMachine.mStateList;
            for (int i = states.Count - 1; i >= 0; i--)
            {
                Type type = states[i].GetType();

                if (type == typeof(InWorldState))
                {
                    states[i] = GameStates.sSingleton.mInWorldState;
                    states[i].SetStateMachine(GameStates.sSingleton.mStateMachine);
                }
            }
        }
Esempio n. 2
0
        public void OnPreLoad()
        {
            sTask = new CRAPJailBreakTask();
            sTask.AddToSimulator();

            GameStates.sSingleton.mInWorldState = new InWorldStateEx();

            List <StateMachineState> states = GameStates.sSingleton.mStateMachine.mStateList;

            for (int i = states.Count - 1; i >= 0; i--)
            {
                Type type = states[i].GetType();

                if (type == typeof(InWorldState))
                {
                    states[i] = GameStates.sSingleton.mInWorldState;
                    states[i].SetStateMachine(GameStates.sSingleton.mStateMachine);
                }
            }
        }