// Use this for initialization
 void Start()
 {
     timeManager         = FindObjectOfType <TimeManager>();
     cpu                 = FindObjectOfType <CPUTextController>();
     cameraManager       = FindObjectOfType <CameraSwitcher>();
     playerPositionStuff = FindObjectOfType <PlayerMove>();
     mousePosition       = FindObjectOfType <MouseLook>();
     systemManager       = FindObjectOfType <SystemManager>();
     inventoryManager    = FindObjectOfType <InventoryManager>();
     inventoryChanger    = FindObjectOfType <InventoryChanger>();
     powerManager        = FindObjectOfType <PowerManager>();
     musicController     = FindObjectOfType <MusicController>();
     lightManager        = FindObjectOfType <StationLighting>();
     dayIndicatorText.canvasRenderer.SetAlpha(0.0f);
     dayIndicatorBackground.canvasRenderer.SetAlpha(0.0f);
     pauseMenu.SetActive(paused);
     LoadSavedGame();
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     cpuTextControl = FindObjectOfType <CPUTextController>();
 }