Esempio n. 1
0
 //---------------------------------------------------------------------
 // 收到個人大獎紀錄-----加入機台資料
 public void RcvM_AwardRecord(byte[] byarData)
 {
     if (!M_AwardU2C)
     {
         M_AwardRecord.Clear();
     }
     M_AwardU2C = true;
     Debug.Log(DateTime.Now + " ; Get M_AwardRecord...........");
     M_AwardPacket = GameConnet.m_oGameClient.DoDeSerialize <CPACK_PMachineAwardRecordList>(byarData);
     foreach (CPACK_PMachineAwardRecord item in M_AwardPacket.m_listAwardRec)
     {
         M_AwardRecord.Add(item);
     }
     Debug.Log("M_AwardRecord..........." + M_AwardPacket.m_listAwardRec.Count);
     if (M_AwardPacket.m_bEnd)
     {
         Debug.Log(DateTime.Now + " : Get M_AwardRecord...........END");
     }
 }
Esempio n. 2
0
 //---------------------------------------------------------------------
 // 收到本廳大獎紀錄-----加入機台資料
 public void RcvO_AwardRecord(byte[] byarData)
 {
     if (O_AwardStatus == O_AwardGetData.Idle)
     {
         O_AwardRecord.Clear();
         O_AwardStatus = O_AwardGetData.GetingData;
     }
     Debug.Log(DateTime.Now + " : Get O_AwardRecord...........");
     O_AwardPacket = GameConnet.m_oGameClient.DoDeSerialize <CPACK_PMachineAwardRecordList>(byarData);
     //O_AwardRecord.Clear ();
     foreach (CPACK_PMachineAwardRecord item in O_AwardPacket.m_listAwardRec)
     {
         O_AwardRecord.Add(item);
     }
     Debug.Log("O_AwardRecord..........." + O_AwardPacket.m_listAwardRec.Count);
     if (O_AwardPacket.m_bEnd)
     {
         Debug.Log(DateTime.Now + " : Get O_AwardRecord...........END");
         O_AwardStatus = O_AwardGetData.GetDataEnd;
     }
 }