Esempio n. 1
0
 public void ProcessConfig(InteractionContext context)
 {
     if (mode == CONNECTOR_MODE.Input)
     {
         context.Player.SendTemporaryMessage($"Set to output");
         mode = CONNECTOR_MODE.Output;
     }
     else if (mode == CONNECTOR_MODE.Output)
     {
         context.Player.SendTemporaryMessage($"Set to input/output");
         mode = CONNECTOR_MODE.InOut;
     }
     else if (mode == CONNECTOR_MODE.InOut)
     {
         context.Player.SendTemporaryMessage($"Set to none");
         mode = CONNECTOR_MODE.None;
         CleanDestroy();
         return;
     }
     else
     {
         context.Player.SendTemporaryMessage($"Set to input");
         mode = CONNECTOR_MODE.Input;
     }
     callUpdate = true;
 }
Esempio n. 2
0
 public void InitInputOutput()
 {
     info.beltLinker.RemoveConnector(this);
     if (TransportPipeManager.pipesInfo.ContainsKey(Utils.MakeWorldMod(Position3i)))
     {
         info = TransportPipeManager.pipesInfo[Utils.MakeWorldMod(Position3i)];
     }
     if (mode == CONNECTOR_MODE.Input)
     {
         WorldObject obj = Utils.SearchForConnectedStorageObject(Utils.MakeWorldMod(Position3i));
         if (obj != null)
         {
             Input    = obj;
             InvInput = Utils.SearchInventoryFromObject(obj);
             info.beltLinker.AddConnector(true, this);
             SetAnimatedState("SetModeInput", true);
         }
         if (Input == null || InvInput == null)
         {
             mode = CONNECTOR_MODE.None;
         }
     }
     if (mode == CONNECTOR_MODE.Output)
     {
         WorldObject obj = Utils.SearchForConnectedStorageObject(Utils.MakeWorldMod(Position3i));
         if (obj != null)
         {
             Output    = obj;
             InvOutput = Utils.SearchInventoryFromObject(obj);
             info.beltLinker.AddConnector(false, this);
             SetAnimatedState("SetModeOutput", true);
         }
         if (Output == null || InvOutput == null)
         {
             mode = CONNECTOR_MODE.None;
         }
     }
     if (mode == CONNECTOR_MODE.InOut)
     {
         WorldObject obj = Utils.SearchForConnectedStorageObject(Utils.MakeWorldMod(Position3i));
         if (obj != null)
         {
             Input     = obj;
             Output    = obj;
             InvOutput = Utils.SearchInventoryFromObject(obj);
             InvInput  = InvOutput;
             info.beltLinker.AddConnector(false, this);
             info.beltLinker.AddConnector(true, this);
             SetAnimatedState("SetModeIOput", true);
         }
         if (Input == null || InvOutput == null)
         {
             mode = CONNECTOR_MODE.None;
         }
     }
     // If it's in an unknow state - remove the connector
     if (mode == CONNECTOR_MODE.None)
     {
         CleanDestroy();
         return;
     }
     if (info != null && info.beltLinker != null)
     {
         info.beltLinker.UpdateElectricityType();
     }
     if (info != null)
     {
         SetAnimatedState("SetWood", info.type == PIPETYPE.Wooden);
         previousType = info.type;
     }
 }