public static EChatChannel Convert_ChatMsgType_Channel(COM_CHAT_MSG_TYPE type) { switch (type) { case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_LOGIC_WORLD: return(EChatChannel.Lobby); case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_PRIVATE: return(EChatChannel.Friend); case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_ROOM: return(EChatChannel.Room); case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_GUILD: return(EChatChannel.Guild); case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_BATTLE: return(EChatChannel.Select_Hero); case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_TEAM: return(EChatChannel.Team); case COM_CHAT_MSG_TYPE.COM_CHAT_MSG_TYPE_SETTLE: return(EChatChannel.Settle); } return(EChatChannel.None); }
public static EChatChannel Convert_ChatMsgType_Channel(COM_CHAT_MSG_TYPE type) { switch (type) { case 1: return(EChatChannel.Lobby); case 2: return(EChatChannel.Friend); case 3: return(EChatChannel.Room); case 4: return(EChatChannel.Guild); case 5: return(EChatChannel.Select_Hero); case 6: return(EChatChannel.Team); case 8: return(EChatChannel.Settle); case 11: return(EChatChannel.GuildMatchTeam); } return(EChatChannel.None); }