public CNetDeclineDirectNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetDeclineDirectNotification, false); Decliner = default(CNetWorldPlayerVO); }
public CNetJoinOpenCustomGameRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetJoinOpenCustomGameRMR, true); Status = default(int); }
public CNetDeleteGameChannelSMC(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Chat, (int)ChatMessageType.CNetDeleteGameChannelSMC, false); IdChannels = default(int[]); IdMatch = default(long); }
public CNetCharacterLeavesGroupNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetCharacterLeavesGroupNotification, false); IdCharacter = default(ulong); IdGroup = default(long); }
public CNetCreateAccountRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Borderline, (int)BorderlineMessageType.CNetCreateAccountRMR, true); Status = default(int); }
public CNetGetAuthenticatedManagedOffersURLRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Shop, (int)ShopMessageType.CNetGetAuthenticatedManagedOffersURLRMR, true); Status = default(int); AuthenticatedManagedOffersURL = default(string); }
public CNetCreateGroupChannelSMC(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Chat, (int)ChatMessageType.CNetCreateGroupChannelSMC, false); ChannelName = default(string); IdGroup = default(long); }
public CNetBeginnDirectTradeRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetBeginnDirectTradeRMR, true); Status = default(int); }
public CNetInviteFriendRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetInviteFriendRMR, true); Status = default(int); }
public CNetBuyUpgradeRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetBuyUpgradeRMR, true); Status = default(int); }
public CNetWorldRegisterPlayerSMC(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetWorldRegisterPlayerSMC, false); TrialUser = default(bool); }
public CNetGetAllCardUpgradesForCharacterCompressedRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetGetAllCardUpgradesForCharacterCompressedRMR, true); Status = default(int); Upgrades = default(CNetCardUpgradeCompressedCollectionVO); }
public CNetGetAllUpcommingTournamentsRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetGetAllUpcommingTournamentsRMR, false); Status = default(int); TournamentIds = default(long[]); }
public CNetRegisterGroupForPvPAutomatchFunDuelNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetRegisterGroupForPvPAutomatchFunDuelNotification, false); }
public CNetAddIgnoreCharacterRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetAddIgnoreCharacterRMR, true); Status = default(int); IgnoreList = default(CNetWorldPlayerVO[]); }
public CNetIsCharacterIgnoredBySMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetIsCharacterIgnoredBySMR, false); }
public CNetGetPlayerCredentialsSMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Shop, (int)ShopMessageType.CNetGetPlayerCredentialsSMR, true); Email = default(string); Password = default(string); }
public CNetDownloadUserGeneratedMapFileChunkRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetDownloadUserGeneratedMapFileChunkRMR, true); Status = default(int); ChunkBytes = default(byte[]); }
public CNetSetSpeedrunRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetSetSpeedrunRMR, true); Status = default(int); }
public CNetCharacterGetsRewardCardNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetCharacterGetsRewardCardNotification, false); MatchId = default(long); RewardCard = default(CNetCardVO); }
public CNetIsCharacterIgnoredBySMC(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetIsCharacterIgnoredBySMC, false); IdRequestor = default(long); IdIgnoreListOwner = default(long); }
public CNetOpenBoosterForCharacterRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetOpenBoosterForCharacterRMR, true); Status = default(int); Cards = default(CNetCardVO[]); }
public CNetPlayerGoesOfflineNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetPlayerGoesOfflineNotification, false); IdCharacter = default(long); }
public CNetCreateGroupChannelSMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetCreateGroupChannelSMR, false); ChannelId = default(int); GroupId = default(long); }
public CNetEliminationWinnerNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetEliminationWinnerNotification, false); IdElimination = default(long); Playername = default(string); }
public CNetPingNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Game, (int)GameMessageType.CNetPingNotification, false); }
public CNetCancelRegisterCharacterForPvPAutomatchFunDuelRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetCancelRegisterCharacterForPvPAutomatchFunDuelRMR, true); Status = default(int); }
public CNetDirectTradeFinishedNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetDirectTradeFinishedNotification, false); IdDirectTrade = default(ulong); }
public CNetGetAllDecksForCharacterRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetGetAllDecksForCharacterRMR, true); Status = default(int); Decks = default(CNetDeckVO[]); }
public CNetGetRankingsRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.PreGame, (int)PreGameMessageType.CNetGetRankingsRMR, true); Status = default(int); RankingList = default(CNetRankedCharacterVO[]); }