Esempio n. 1
0
    virtual public void update()
    {
        //Chequear por click y activar poder dependiendo del click.
        //Si se activo uno de los poderes entonces hay que empezar a correr el cooldown

        if (CMouse.firstPress(CMouse.BUTTONS.LEFT) && isActivePower && leftPowerElapsedCooldown >= leftPowerBaseCooldown)
        {
            this.leftClickPower();

            leftPowerElapsedCooldown = 0f;
        }
        else if (CMouse.firstPress(CMouse.BUTTONS.RIGHT) && isActivePower && rightPowerElapsedCooldown >= rightPowerBaseCooldown)
        {
            this.rightClickPower();

            rightPowerElapsedCooldown = 0f;
        }

        if (leftPowerElapsedCooldown < leftPowerBaseCooldown)
        {
            leftPowerElapsedCooldown += Time.deltaTime;
        }

        if (rightPowerElapsedCooldown < rightPowerBaseCooldown)
        {
            rightPowerElapsedCooldown += Time.deltaTime;
        }
    }
Esempio n. 2
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    //Es como un manager de tiles
    public void update()
    {
        //Si la iteracion no pasa el maximo se repite
        for (int y = 0; y < MAP_HEIGHT; y++)
        {
            //Si la iteracion no pasa el maximo se repite
            for (int x = 0; x < MAP_WIDTH; x++)
            {
                //se update los tiles a medida que cambie
                mMap[y][x].update();
            }
        }
        int   col  = (int)(CMouse.getX() / TILE_WIDTH);
        int   row  = (int)(CMouse.getY() / TILE_HEIGHT);
        CTile tile = getTile(col, row);

        if (tile != null)
        {
            if (CMouse.firstPress())
            {
                int index = tile.getTileIndex();
                if (index == 0)
                {
                    tile.setTileIndex(1);
                    tile.setImage(mTiles[1]);
                }
                else if (index == 1)
                {
                    tile.setTileIndex(0);
                    tile.setImage(mTiles[0]);
                }
            }
        }
    }
 public override void update()
 {
     base.update();
     if (CMouse.firstPress())
     {
         CGame.inst().setState(new CMenuState());
     }
 }
Esempio n. 4
0
    //Comportamiento del Board en STATE_NORMAL
    public void tokenSelection()
    {
        if (CMouse.firstPress(0))
        {
            int[] mousePos = getMouseTile();
            if (mousePos[0] != -1 & secondSelect[0] == -1)
            {
                firstSelect[0] = mousePos[0];
                firstSelect[1] = mousePos[1];
                matrixBoard[firstSelect[0]][firstSelect[1]].select();
            }
        }
        if (CMouse.pressed(0))
        {
            int[] mousePos = getMouseTile();
            if (mousePos[0] != firstSelect[0] | mousePos[1] != firstSelect[1])
            {
                if (mousePos[0] == -1 & firstSelect[0] != -1)
                {
                    matrixBoard[firstSelect[0]][firstSelect[1]].deselect();
                    firstSelect[0] = -1;
                    firstSelect[1] = -1;
                }
                if (mousePos[0] != -1 & firstSelect[0] != -1)
                {
                    secondSelect[0] = mousePos[0];
                    secondSelect[1] = mousePos[1];
                    matrixBoard[secondSelect[0]][secondSelect[1]].select();

                    if (contiguousTiles(firstSelect[0], firstSelect[1], secondSelect[0], secondSelect[1]))
                    {
                        switchTokens(firstSelect[0], firstSelect[1], secondSelect[0], secondSelect[1]);
                        current_state = STATE_CHANGING;
                        matrixBoard[firstSelect[0]][firstSelect[1]].deselect();
                        matrixBoard[secondSelect[0]][secondSelect[1]].deselect();
                    }
                    else
                    {
                        matrixBoard[firstSelect[0]][firstSelect[1]].deselect();
                        matrixBoard[secondSelect[0]][secondSelect[1]].deselect();
                        firstSelect[0]  = -1;
                        firstSelect[1]  = -1;
                        secondSelect[0] = -1;
                        secondSelect[1] = -1;
                    }
                }
            }
        }
        if (CMouse.release(0) & firstSelect[0] != -1)
        {
            matrixBoard[firstSelect[0]][firstSelect[1]].deselect();
        }
    }
    public bool nextScreenClick()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button1MinX = btnNextScreen.getX() - btnNextScreen.getWidth() / 2;
            float button1MaxX = btnNextScreen.getX() + btnNextScreen.getWidth() / 2;
            float button1MinY = btnNextScreen.getY() - btnNextScreen.getHeight() / 2;
            float button1MaxY = btnNextScreen.getY() + btnNextScreen.getHeight() / 2;
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button1MinX && mouseX <= button1MaxX && mouseY >= button1MinY && mouseY <= button1MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }
    public bool optionsClick()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button1MinX = optionsBttn.getX() - optionsBttn.getWidth() / 2;
            float button1MaxX = optionsBttn.getX() + optionsBttn.getWidth() / 2;
            float button1MinY = optionsBttn.getY() - optionsBttn.getHeight() / 2;
            float button1MaxY = optionsBttn.getY() + optionsBttn.getHeight() / 2;
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button1MinX && mouseX <= button1MaxX && mouseY >= button1MinY && mouseY <= button1MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }
Esempio n. 7
0
    public bool exitClick()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button1MinX = exit.getX();
            float button1MaxX = exit.getX() + exit.getWidth();
            float button1MinY = exit.getY();
            float button1MaxY = exit.getY() + exit.getHeight();
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button1MinX && mouseX <= button1MaxX && mouseY >= button1MinY && mouseY <= button1MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }
Esempio n. 8
0
    private bool skill2Click()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button2MinX = button02.getX() - button02.getWidth() / 2;
            float button2MaxX = button02.getX() + button02.getWidth() / 2;
            float button2MinY = button02.getY() - button02.getHeight();
            float button2MaxY = button02.getY();
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button2MinX && mouseX <= button2MaxX && mouseY >= button2MinY && mouseY <= button2MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }
Esempio n. 9
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    public void update()
    {
        for (int y = 0; y < MAP_HEIGHT; y++)
        {
            for (int x = 0; x < MAP_WIDTH; x++)
            {
                mMap [y] [x].update();


                // RUNNER
                //mMap[y][x].setVelX(-400);
            }
        }

        int   col  = (int)(CMouse.getX() / TILE_WIDTH);
        int   row  = (int)(CMouse.getY() / TILE_HEIGHT);
        CTile tile = getTile(col, row);

        if (tile != null)
        {
            if (CMouse.firstPress())
            {
                int index = tile.getTileIndex();
                if (index == 0)
                {
                    tile.setTileIndex(1);
                    tile.setImage(mTiles[1]);
                }
                else if (index == 1)
                {
                    tile.setTileIndex(0);
                    tile.setImage(mTiles[0]);
                }
            }
        }
    }