Esempio n. 1
0
 public void Init(CMap map)
 {
     this._combatData.Map      = map;
     this._combatData.LParties = map.GetLParties();
     this._combatData.RParties = map.GetRParties();
     foreach (var party in this._combatData.LParties)
     {
         this._combatData.Characters.AddRange(party.GetChars());
     }
     foreach (var party in this._combatData.RParties)
     {
         this._combatData.Characters.AddRange(party.GetChars());
     }
     if (this._combatData.Characters.Count > 0)
     {
         this._combatData.Characters.Sort(
             (x, y) =>
             y.Proxy.GetStat(ESecondaryStat.Initiative)
             .CompareTo(x.Proxy.GetStat(ESecondaryStat.Initiative)));
     }
     foreach (var character in this._combatData.Characters)
     {
         this._combatData.InitiativeOrder.Add(character);
     }
     this.InitAI(map);
     this.ProcessTakingAction();
 }
Esempio n. 2
0
        public void Init(CMap map, MapInitInfo info)
        {
            var builder = new PartyBuilder();

            foreach (var partyInfo in info.LParties)
            {
                var party = builder.Build(partyInfo);
                party.SetAIControlled(partyInfo.AIControlled);
                map.GetLParties().Add(party);
            }

            foreach (var partyInfo in info.RParties)
            {
                var party = builder.Build(partyInfo);
                party.SetAIControlled(partyInfo.AIControlled);
                map.GetRParties().Add(party);
            }

            foreach (var party in map.GetLParties())
            {
                foreach (var character in party.GetChars())
                {
                    character.Proxy.SetLParty(true);
                }
            }
        }
Esempio n. 3
0
        private void InitViews(CMap map, MapInitInfo info)
        {
            var builder = new CharViewBuilder();

            foreach (var party in map.GetLParties())
            {
                foreach (var c in party.GetChars())
                {
                    c.SetView(builder.Build(c.Proxy));
                    var tile = map.GetMap().GetTileForRow(c.Proxy.LParty, c.Proxy.StartCol);
                    this.RenderChar(c, tile);
                }
            }
            foreach (var party in map.GetRParties())
            {
                foreach (var c in party.GetChars())
                {
                    c.SetView(builder.Build(c.Proxy));
                    var tile = map.GetMap().GetTileForRow(c.Proxy.LParty, c.Proxy.StartCol);
                    this.RenderChar(c, tile);
                }
            }
        }