public void ExitButton() { Debug.Log("Resume"); ButtonClickSound(); CMainData.setPause(false); NGUITools.SetActive(Pause_Menu, false); Application.LoadLevel("SceneTitle"); }
public void ResumeButton() { Debug.Log("Resume"); ButtonClickSound(); CMainData.setPause(false); CMainData.setGameState(GameData.GAME_STATE_GAMEING); NGUITools.SetActive(Pause_Menu, false); }
public void PauseButton() { Debug.Log("Pause"); ButtonClickSound(); if (CMainData.getGameState() == GameData.GAME_STATE_GAMEING && !CMainData.getPause()) { CMainData.setPause(true); CMainData.setGameState(GameData.GAME_STATE_PAUSE); NGUITools.SetActive(Pause_Menu, true); } }