void Update()
 {
     if (Input.GetKeyUp(KeyCode.Alpha1))
     {
         character.AddActionToQueue(fireDamage.Clone());
     }
     else if (Input.GetKeyUp(KeyCode.Alpha2))
     {
         character.AddActionToQueue(poisonDamage.Clone());
     }
     else if (Input.GetKeyUp(KeyCode.Alpha3))
     {
         character.AddActionToQueue(heal.Clone());
     }
 }