Esempio n. 1
0
        public static GameObject ReturnRestocableObjectFromRegister(RestockItem rItem, ObjectGuid registerId)
        {
            GameObject restockObject   = null;
            bool       continueLooping = true;

            StoreSetRegister register = CMStoreSet.ReturnRegister(registerId, rItem.LotCurrent);

            if (register != null)
            {
                foreach (var stack in register.Inventory.InventoryItems.Values)
                {
                    if (!continueLooping)
                    {
                        break;
                    }

                    foreach (var item in stack.List)
                    {
                        ItemType type = RestockItemHelperClass.GetItemType((GameObject)item.Object);

                        if (rItem.info.Type == type)
                        {
                            //Does the name match
                            if (rItem.info.Name.Equals(item.Object.GetLocalizedName()))
                            {
                                restockObject   = (GameObject)item.Object;
                                continueLooping = false;
                                break;
                            }
                        }
                    }
                }
            }
            return(restockObject);
        }
Esempio n. 2
0
 public override Tooltip CreateTooltip(Vector2 mousePosition, WindowBase mousedOverWindow, ref Vector2 tooltipPosition)
 {
     //StringBuilder sb = new StringBuilder();
     //sb.Append(this.info.Name);
     //sb.Append(" ");
     //sb.Append(this.info.Price.ToString());
     //sb.Append(" §");
     return(new SimpleTextTooltip(CMStoreSet.LocalizeString("RestockItemTooltip", new object[] { this.info.Name, this.info.Price.ToString() })));
 }
Esempio n. 3
0
        public static GameObject ReturnRestocableObject(RestockItem rItem, ObjectGuid registerId)
        {
            StoreSetRegister register      = null;
            GameObject       restockObject = null;

            //If item is linked to a register, restock from the correct inventory
            if (registerId != ObjectGuid.InvalidObjectGuid)
            {
                register      = CMStoreSet.ReturnRegister(registerId, rItem.LotCurrent);
                restockObject = ReturnRestocableObjectFromRegister(rItem, registerId);
            }

            if (restockObject != null && register != null && !register.Inventory.TryToRemove(restockObject))
            {
                restockObject = null;
            }

            return(restockObject);
        }
Esempio n. 4
0
            public override bool Run()
            {
                if (!this.Actor.RouteToObjectRadialRange(this.Target, UniversityWelcomeKit.kMinRouteDistance, UniversityWelcomeKit.kMaxRouteDistance))
                {
                    return(false);
                }

                base.StandardEntry();
                base.BeginCommodityUpdates();
                base.EnterStateMachine("UniversityWelcomeKit", "EnterUniversity", "x");
                base.AnimateSim("LoopTest");
                bool flag = base.DoTimedLoop(2f, ExitReason.Default);

                base.AnimateSim("ExitAptituteTest");
                base.EndCommodityUpdates(flag);
                base.StandardExit();

                //Replace restock item with the restocked item
                StoreSetBase b = RestockItemHelperClass.FindParentShopBase(this.Target);
                GameObject   o = RestockItemHelperClass.RecreateSoldObject(this.Target, this.Actor.SimDescription);

                //If the sim is tending the register, make him go back to tending
                if (b != null)
                {
                    b.AddInteractionsToChildObjects();
                    List <StoreSetRegister> registers = new List <StoreSetRegister>(Sims3.Gameplay.Queries.GetObjects <StoreSetRegister>(b.LotCurrent));
                    if (registers != null)
                    {
                        foreach (var register in registers)
                        {
                            //Push hired clerk to go back to work.
                            if (CMStoreSet.IsStoreOpen(register) && register.mPreferredClerk == this.Actor.SimDescription.SimDescriptionId)
                            {
                                base.TryPushAsContinuation(StoreSetRegister.PostureIdle.Singleton, register);
                                break;
                            }
                        }
                    }
                }

                return(true);
            }
Esempio n. 5
0
        public static StoreSetBase ReturnStoreSetBase(GameObject gameObject, out bool isRug)
        {
            isRug = false;

            if (gameObject == null)
            {
                CMStoreSet.PrintMessage("ReturnStoreSetBase: null");
            }

            GameObject sBase = FindParentShopBase(gameObject);

            if (sBase != null)
            {
                if (sBase.GetType() == typeof(ani_StoreRug))
                {
                    isRug = true;
                }

                return((StoreSetBase)sBase);
            }
            return(null);
        }
Esempio n. 6
0
                public override bool Test(Sim a, RestockItem target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
                {
                    //If restock from inventory, check does the item exist
                    StoreSetBase sBase = RestockItemHelperClass.FindParentShopBase(target);

                    if (sBase == null)
                    {
                        greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(CMStoreSet.LocalizeString("GrayNeedsPedestal", new object[0] {
                        }));
                        return(false);
                    }

                    if (sBase.Charred)
                    {
                        greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(CMStoreSet.LocalizeString("GrayCharred", new object[0] {
                        }));
                        return(false);
                    }

                    if (RestockItemHelperClass.RestockFromInventory(target, sBase.Info.RestockCraftable))
                    {
                        if (sBase.Info.RegisterId == ObjectGuid.InvalidObjectGuid && !sBase.Info.RestockCraftable)
                        {
                            greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(CMStoreSet.LocalizeString("GrayNeedsRegister", new object[0] {
                            }));
                            return(false);
                        }

                        if (sBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid && RestockItemHelperClass.ReturnRestocableObjectFromRegister(target, sBase.Info.RegisterId) == null)
                        {
                            greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(CMStoreSet.LocalizeString("GrayInventoryEmpty", new object[0] {
                            }));
                            return(false);
                        }
                    }
                    else
                    {
                        //Should restock buy items be disabled
                        if (target.info.Type == ItemType.Buy && !sBase.Info.RestockBuyMode)
                        {
                            greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(CMStoreSet.LocalizeString("GrayRestockBuyModeDisabled", new object[0] {
                            }));
                            return(false);
                        }
                    }
                    return(true);
                }
Esempio n. 7
0
 public override string GetInteractionName(Sim a, RestockItem target, InteractionObjectPair interaction)
 {
     return(CMStoreSet.LocalizeString("Restock", new object[0] {
     }));
 }
Esempio n. 8
0
        public static GameObject RecreateSoldObject(RestockItem restockItem, SimDescription actor)
        {
            try
            {
                IGameObject      gameObject       = null;
                bool             restockBuyMode   = false;
                bool             restockCraftable = false;
                StoreSetRegister register         = null;

                bool         isRug;
                StoreSetBase shopBase = ReturnStoreSetBase(restockItem, out isRug);

                if (shopBase != null)
                {
                    if (shopBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid)
                    {
                        register = CMStoreSet.ReturnRegister(shopBase.Info.RegisterId, shopBase.LotCurrent);
                    }

                    restockBuyMode   = shopBase.Info.RestockBuyMode;
                    restockCraftable = shopBase.Info.RestockCraftable;

                    #region Find the slot

                    bool slotFound = false;
                    Slot slot      = Slot.ContainmentSlot_0;
                    if (!isRug)
                    {
                        Slot[] containmentSlots = shopBase.GetContainmentSlots();

                        if (containmentSlots != null)
                        {
                            for (int i = 0; i < containmentSlots.Length; i++)
                            {
                                GameObject o = shopBase.GetContainedObject(containmentSlots[i]) as GameObject;

                                if (o != null && o.ObjectId == restockItem.ObjectId)
                                {
                                    slotFound = true;
                                    slot      = containmentSlots[i];
                                    break;
                                }
                            }
                        }
                    }
                    #endregion

                    //Restock from inventory only, if not buy object and linked to register
                    bool restockFromInventory = RestockFromInventory(restockItem, restockCraftable);

                    //Restock from buy mode
                    #region Buy Mode
                    if (!restockFromInventory)
                    {
                        if (restockItem.info.Type == ItemType.Buy || restockItem.info.Type == ItemType.Craftable)
                        {
                            gameObject = GlobalFunctions.CreateObject(restockItem.info.Key, restockItem.Position, restockItem.mLevel, restockItem.ForwardVector);
                            if (!(gameObject is FailureObject))
                            {
                                if (!string.IsNullOrEmpty(restockItem.info.DesignPreset))
                                {
                                    SortedList <string, bool>     enabledStencils = new SortedList <string, bool>();
                                    SortedList <string, Complate> patterns        = StoreHelperClass.ExtractPatterns(restockItem.info.DesignPreset, enabledStencils);
                                    DesignModeSwap designModeSwap = Complate.SetupDesignSwap(gameObject.ObjectId, patterns, false, enabledStencils);
                                    if (designModeSwap != null)
                                    {
                                        designModeSwap.ApplyToObject();
                                    }
                                }
                            }
                        }
                        else
                        {
                            gameObject = ReturnShoppingObject(restockItem, actor, register);
                            gameObject.AddToWorld();
                            gameObject.SetPosition(restockItem.Position);
                        }
                        #region Pay for Restock

                        //Reduce from base owner or register's owner
                        if (shopBase.Info.Owner != 0uL)
                        {
                            SimDescription sd = CMStoreSet.ReturnSim(shopBase.Info.Owner);
                            if (sd != null)
                            {
                                sd.ModifyFunds(-restockItem.info.Price);
                            }
                            else
                            {
                                CMStoreSet.PrintMessage("Couldn't find owner sim");
                            }
                        }
                        else if (shopBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid)
                        {
                            //StoreSetRegister register = CMStoreSet.ReturnRegister(shopBase.Info.RegisterId, shopBase.LotCurrent);
                            if (register != null && register.Info.OwnerId != 0uL)
                            {
                                SimDescription sd = CMStoreSet.ReturnSim(register.Info.OwnerId);
                                if (sd != null)
                                {
                                    sd.ModifyFunds(-restockItem.info.Price);
                                }
                            }
                        }

                        #endregion
                    }
                    #endregion Buy Mode

                    #region Inventory
                    else
                    {
                        //Restock from Inventory
                        if (shopBase != null && shopBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid)
                        {
                            gameObject = ReturnRestocableObject(restockItem, shopBase.Info.RegisterId);

                            if (gameObject != null)
                            {
                                gameObject.AddToWorld();
                                gameObject.SetPosition(restockItem.Position);
                                gameObject.SetForward(restockItem.ForwardVector);
                            }
                            else
                            {
                                CMStoreSet.PrintMessage("Restockable object null");
                            }
                        }
                    }
                    #endregion Inventory

                    //Delete restock object
                    if (restockItem != null)
                    {
                        restockItem.Destroy();
                    }

                    //Add restocked item back to slot
                    if (slotFound)
                    {
                        IGameObject io = (IGameObject)shopBase;
                        gameObject.ParentToSlot(io, slot);
                    }


                    return((GameObject)gameObject);
                }
                else
                {
                    return(null);
                }
            }
            catch (System.Exception ex)
            {
                CMStoreSet.PrintMessage("RecreateSoldObject: " + ex.Message);
                return(null);
            }
        }
Esempio n. 9
0
            public override bool Run()
            {
                CMStoreSet.ShowDialogue("", "", this.Target.GetResourceKey().ToString());

                return(true);
            }
Esempio n. 10
0
 public override string GetInteractionName(Sim a, ShoppingMeter target, InteractionObjectPair interaction)
 {
     return(CMStoreSet.LocalizeString("TestInteraction", new object[0] {
     }));
 }