Esempio n. 1
0
        public Task <bool> OnHandle(MessageContext context, CLeavePlayerRequestReqMessage message)
        {
            var session = context.GetSession <Session>();
            var plr     = session.Player;
            var room    = plr.Room;

            var targetPlr = room.Players.GetValueOrDefault(message.AccountId);

            if (targetPlr == null)
            {
                return(Task.FromResult(true));
            }

            // Cant kick people in gm mode also disables AFK kick
            if (targetPlr.IsInGMMode)
            {
                return(Task.FromResult(true));
            }

            switch (message.Reason)
            {
            case RoomLeaveReason.Kicked:
                // Only the master can kick people and kick is only allowed in the lobby
                if (room.Master != plr && room.GameRule.StateMachine.GameState != GameState.Waiting)
                {
                    return(Task.FromResult(true));
                }

                break;

            case RoomLeaveReason.AFK:
                // The client kicks itself when afk is detected
                if (message.AccountId != plr.Account.Id)
                {
                    return(Task.FromResult(true));
                }

                break;

            default:
                // Dont allow any other reasons for now
                return(Task.FromResult(true));
            }

            room.Leave(targetPlr, message.Reason);
            return(Task.FromResult(true));
        }
Esempio n. 2
0
        public void CLeavePlayerRequestReq(GameSession session, CLeavePlayerRequestReqMessage message)
        {
            var plr  = session.Player;
            var room = plr.Room;

            switch (message.Reason)
            {
            case RoomLeaveReason.Kicked:
                // Only the master can kick people and kick is only allowed in the lobby
                if (room.Master != plr &&
                    !room.GameRuleManager.GameRule.StateMachine.IsInState(GameRuleState.Waiting))
                {
                    return;
                }
                break;

            case RoomLeaveReason.AFK:
                // The client kicks itself when afk is detected
                if (message.AccountId != plr.Account.Id)
                {
                    return;
                }
                break;

            default:
                // Dont allow any other reasons for now
                return;
            }

            var targetPlr = room.Players.GetValueOrDefault(message.AccountId);

            if (targetPlr == null)
            {
                return;
            }

            room.Leave(targetPlr, message.Reason);
        }