Esempio n. 1
0
    public static void resetShardAssets(UnityEngine.Object obj)
    {
        CLSharedAssets sharedAsset = null;
        CLRoleAvata    avata       = null;

        if (obj != null && obj is GameObject)
        {
            // 没搞明白,执行到这里时,textureMgr已经为null了,因此再取一次
            sharedAsset = ((GameObject)obj).GetComponent <CLSharedAssets> ();
            avata       = ((GameObject)obj).GetComponent <CLRoleAvata> ();

            UIFont font = ((GameObject)obj).GetComponent <UIFont> ();
            if (font != null)
            {
                if (!string.IsNullOrEmpty(font.atlasName))
                {
                    font.atlas = CLUIInit.self.getAtlasByName(font.atlasName);
                    if (font.atlas)
                    {
                        font.material = font.atlas.spriteMaterial;
                    }
                }
            }
        }
        else if (obj != null && obj is Material)
        {
            CLMaterialPool.resetTexRef(ECLEditorUtl.getAssetName4Upgrade(obj), (Material)obj, null, null);
            sharedAsset = null;
        }
        else
        {
            sharedAsset = null;
        }

        bool isRefresh = false;

        if (avata != null)
        {
            avata.setDefaultMaterial();
            isRefresh = true;
        }
        if (sharedAsset != null)
        {
            sharedAsset.reset();
            sharedAsset.resetAssets();
            isRefresh = true;
        }
        if (isRefresh && obj is GameObject)
        {
            //string path = AssetDatabase.GetAssetPath (obj);
            //EditorUtility.SetDirty (obj);
            //AssetDatabase.WriteImportSettingsIfDirty (path);
            //AssetDatabase.ImportAsset (path);
            PrefabUtility.SavePrefabAsset(obj as GameObject);
        }
    }
Esempio n. 2
0
    public static void cleanShardAssets(UnityEngine.Object obj)
    {
        CLSharedAssets sharedAsset = null;
        CLRoleAvata    avata       = null;

        if (obj is GameObject)
        {
            sharedAsset = ((GameObject)obj).GetComponent <CLSharedAssets> ();
            avata       = ((GameObject)obj).GetComponent <CLRoleAvata> ();
            if (AssetDatabase.GetAssetPath(obj).Contains("/other/model/"))
            {
                ECLEditorUtl.cleanModleMaterials(AssetDatabase.GetAssetPath(obj));
            }
            UIFont font = ((GameObject)obj).GetComponent <UIFont> ();
            if (font != null)
            {
                string spName = font.spriteName;
                font.atlas      = null;
                font.material   = null;
                font.spriteName = spName;
            }
        }
        else if (obj is Material)
        {
            CLMaterialPool.cleanTexRef(ECLEditorUtl.getAssetName4Upgrade(obj), (Material)obj);
            sharedAsset = null;
        }
        else
        {
            sharedAsset = null;
        }
        bool isRefresh = false;

        if (avata != null)
        {
            avata.cleanMaterial();
            isRefresh = true;
        }
        if (sharedAsset != null)
        {
            sharedAsset.cleanRefAssets();
            isRefresh = true;
        }
        if (isRefresh && obj is GameObject)
        {
            //			AssetDatabase.Refresh ();
            //string path = AssetDatabase.GetAssetPath (obj);
            //EditorUtility.SetDirty (obj);
            //AssetDatabase.WriteImportSettingsIfDirty (path);
            //AssetDatabase.ImportAsset (path);
            PrefabUtility.SavePrefabAsset(obj as GameObject);
        }
    }
Esempio n. 3
0
    public override void OnInspectorGUI()
    {
        avata = (CLRoleAvata)target;
        ECLEditorUtl.BeginContents();
        {
            if (isAddBones || isShowBones)
            {
                GUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Bone Name", GUILayout.Width(100));
                    EditorGUILayout.LabelField("Bone Transform", GUILayout.Width(150));
                }
                GUILayout.EndHorizontal();
            }

            if (isShowBones)
            {
                for (int i = 0; i < avata.bonesNames.Count; i++)
                {
                    GUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.TextField(avata.bonesNames [i], GUILayout.Width(100));
                        EditorGUILayout.ObjectField(avata.bonesList [i], typeof(Transform), GUILayout.Width(150));
                        if (GUILayout.Button("-"))
                        {
                            if (EditorUtility.DisplayDialog("Confirm", "确定要删除?", "Okay", "Cancel"))
                            {
                                avata.bonesNames.RemoveAt(i);
                                avata.bonesList.RemoveAt(i);
                                EditorUtility.SetDirty(avata);
                                break;
                            }
                        }
                    }
                    GUILayout.EndHorizontal();
                }
            }

            if (isAddBones)
            {
                GUILayout.BeginHorizontal();
                {
                    addBoneName = EditorGUILayout.TextField(addBoneName, GUILayout.Width(100));
                    addBone     = (Transform)(EditorGUILayout.ObjectField(addBone, typeof(Transform), GUILayout.Width(150)));
                    if (GUILayout.Button("+"))
                    {
                        if (string.IsNullOrEmpty(addBoneName))
                        {
                            EditorUtility.DisplayDialog("Confirm", "Bone Name can not null?", "Okay");
                            return;
                        }
                        if (avata.bonesMap.ContainsKey(addBoneName))
                        {
                            EditorUtility.DisplayDialog("Confirm", "Bone Name allready exsit, please check then name Uniqueness?", "Okay");
                            return;
                        }
                        if (addBone == null)
                        {
                            EditorUtility.DisplayDialog("Confirm", "Bone can not null?", "Okay");
                            return;
                        }
                        avata.bonesNames.Add(addBoneName);
                        avata.bonesList.Add(addBone);
                        avata.bonesMap [addBoneName] = addBone;
                        EditorUtility.SetDirty(avata);
                        addBone     = null;
                        addBoneName = "";
                    }
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button(isShowBones ? "Hide Bones" : "Show Bones"))
                {
                    isShowBones = !isShowBones;
                }
                if (GUILayout.Button("Add Bones"))
                {
                    isAddBones = true;
                }
            }
            GUILayout.EndHorizontal();
        }
        ECLEditorUtl.EndContents();

        ECLEditorUtl.BeginContents();
        {
            if (avata.bodyPartNames != null)
            {
                for (int i = 0; i < avata.bodyPartNames.Count; i++)
                {
                    GUILayout.BeginHorizontal();
                    {
                        if (selectedPartindex == i)
                        {
                            GUI.color = Color.yellow;
                        }
                        if (GUILayout.Button(avata.bodyPartNames [i]))
                        {
                            selectedPartindex = i;
                            isShowNewBodyPart = false;
                        }
                        GUI.color = Color.white;
                        if (GUILayout.Button("-", GUILayout.Width(30)))
                        {
                            if (EditorUtility.DisplayDialog("Confirm", "确定要删除?", "Okay", "Cancel"))
                            {
                                avata.bodyPartNames.RemoveAt(i);
                                break;
                            }
                        }
                    }
                    GUILayout.EndHorizontal();
                    if (selectedPartindex == i)
                    {
                        avata.bodyParts [i] = showOnePart(avata.bodyParts [i], false);
                    }
                }
            }
            if (isShowNewBodyPart)
            {
                newBodyPart = newBodyPart == null ? new CLBodyPart() : newBodyPart;
                newBodyPart = showOnePart(newBodyPart, true);
                GUILayout.BeginHorizontal();
                {
                    if (GUILayout.Button("Clean"))
                    {
                        newBodyPart.cellNames.Clear();
//                        newBodyPart.materials.Clear ();
                        newBodyPart.materialNames.Clear();
                        newBodyPart.partObjs.Clear();
                        newBodyPart.animatorControllers.Clear();
                        cellName   = "";
                        onePartObj = null;
                    }
                    if (GUILayout.Button("Save Body Part"))
                    {
                        doAddBodyPart();
                    }
                }
                GUILayout.EndHorizontal();
            }

            if (GUILayout.Button("Add Body Part"))
            {
                selectedPartindex = -1;
                newBodyPart       = new CLBodyPart();
                isShowNewBodyPart = true;
            }
        }
        ECLEditorUtl.EndContents();
        testPartName = EditorGUILayout.TextField("Part Name", testPartName);
        testCellName = EditorGUILayout.TextField("Cell Name", testCellName);
        if (GUILayout.Button("test"))
        {
            avata.setMapindex();
            avata.switch2xx(testPartName, testCellName);
        }

        if (GUILayout.Button("clean Material"))
        {
            avata.cleanMaterial();
        }
        if (GUILayout.Button("set Default Material"))
        {
            avata.setDefaultMaterial();
        }
    }