public void Move() { if (!CKeyBoard.pressed(CKeyBoard.k_UpArrow) && !CKeyBoard.pressed(CKeyBoard.k_DownArrow) && !CKeyBoard.pressed(CKeyBoard.k_LeftArrow) && !CKeyBoard.pressed(CKeyBoard.k_RigthArrow)) { this.setState(STATE_STAND); } if (CKeyBoard.pressed(KeyCode.UpArrow)) { this.setVector(Vector2.up); this.setState(STATE_MOVE); } if (CKeyBoard.pressed(KeyCode.DownArrow)) { setVector(-Vector2.up); this.setState(STATE_MOVE); } if (CKeyBoard.pressed(KeyCode.RightArrow)) { setVector(Vector2.right); this.setState(STATE_MOVE); } if (CKeyBoard.pressed(KeyCode.LeftArrow)) { setVector(-Vector2.right); this.setState(STATE_MOVE); } // else if(CKeyBoard.pressed) }
//public void setHO(int newHP) //{ // if(newHP <= 0) // { // this.HP = 0; // this.invulTimer = 0f; // UnityEngine.Object.DontDestroyOnLoad(base.gameObject); // } //} //============================Maquina de estado================= private void setState(int aState) { _State = aState; if(_State == STATE_STAND) { this.setVector(Vector3.zero); rigidbody.velocity = getVector(); } else if(_State == STATE_MOVE) { if(CKeyBoard.pressed(CKeyBoard.k_UpArrow)) { rigidbody.velocity = this.getVector() * this.getMaxVelocityVector(); } if(CKeyBoard.pressed(CKeyBoard.k_DownArrow)) { rigidbody.velocity = this.getVector() * this.getMaxVelocityVector(); } if(CKeyBoard.pressed(CKeyBoard.k_RigthArrow)) { rigidbody.velocity = this.getVector() * this.getMaxVelocityVector(); } if(CKeyBoard.pressed(CKeyBoard.k_LeftArrow)) { rigidbody.velocity = this.getVector() * this.getMaxVelocityVector(); } else if(CKeyBoard.pressed(CKeyBoard.k_UpArrow)&& CKeyBoard.pressed(CKeyBoard.k_RigthArrow)) { setVector(new Vector2(getVector().x* this.getMaxVelocityVector(), getVector().y * this.getMaxVelocityVector()); rigidbody.velocity = getVector(); } else if (CKeyBoard.pressed(CKeyBoard.k_UpArrow) && CKeyBoard.pressed(CKeyBoard.k_LeftArrow)) { } else if(CKeyBoard.pressed(CKeyBoard.k_DownArrow)&& CKeyBoard.pressed(CKeyBoard.k_RigthArrow)) { } else if (CKeyBoard.pressed(CKeyBoard.k_DownArrow) && CKeyBoard.pressed(CKeyBoard.k_LeftArrow)) { } } else{ setState(STATE_STAND); } }
/// <summary> /// 构造方法 /// </summary> public CGame() { isGameOver = false; hwnd = FindWindow(null, Console.Title); dcMouse = new CMouse(hwnd); dcKeyboard = new CKeyBoard(); dcMouse.AddMouseMoveEvent(GameMouseMove); dcMouse.AddMouseAwayEvent(GameMouseAway); dcMouse.AddMouseDownEvent(GameMouseDown); dcKeyboard.AddKeyDownEvent(GameKeyDown); dcKeyboard.AddKeyUpEvent(GameKeyUp); }
private void Awake() { CKeyBoard._inst = this; }