public CFont(CR2WFile cr2w) : base(cr2w) { unicodemapping = new CArray(cr2w) { Name = "Unicode mappings" }; linedist = new CInt32(cr2w) { Name = "Line distance" }; maxglyphheight = new CInt32(cr2w) { Name = "Max glyph height" }; kerning = new CBool(cr2w) { Name = "Kerning" }; glyphs = new CArray(cr2w) { Name = "Glyphs" }; }
public override void Read(BinaryReader file, uint size) { base.Read(file, size); var cnt = file.ReadInt32(); for (int i = 0; i < cnt; i++) { CArray group = new CArray(cr2w) { Name = "Group - " + i }; CInt16 lod1 = new CInt16(cr2w) { Name = "Lod1" }; lod1.val = file.ReadInt16(); group.AddVariable(lod1); CInt16 lod2 = new CInt16(cr2w) { Name = "Lod2" }; lod2.val = file.ReadInt16(); group.AddVariable(lod2); CInt16 lod3 = new CInt16(cr2w) { Name = "Lod3" }; lod3.val = file.ReadInt16(); group.AddVariable(lod3); CInt32 res = new CInt32(cr2w) { Name = "Resolution" }; res.val = file.ReadInt32(); group.AddVariable(res); groups.AddVariable(group); } var maxres = file.ReadInt32(); }
public CSwarmCellMap(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { Data = new CBytes(cr2w, this, nameof(Data)) { IsSerialized = true }; CornerPositionX = new CFloat(cr2w, this, nameof(CornerPositionX)) { IsSerialized = true }; CornerPositionY = new CFloat(cr2w, this, nameof(CornerPositionY)) { IsSerialized = true }; CornerPositionZ = new CFloat(cr2w, this, nameof(CornerPositionZ)) { IsSerialized = true }; DataSizeX = new CInt32(cr2w, this, nameof(DataSizeX)) { IsSerialized = true }; DataSizeY = new CInt32(cr2w, this, nameof(DataSizeY)) { IsSerialized = true }; DataSizeZ = new CInt32(cr2w, this, nameof(DataSizeZ)) { IsSerialized = true }; DataSizeBits = new CInt32(cr2w, this, nameof(DataSizeBits)) { IsSerialized = true }; SizeInKbytes = new CFloat(cr2w, this, nameof(SizeInKbytes)) { IsSerialized = true }; }
public CFont(IRed3EngineFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { Unicodemapping = new CArray <CUInt16>(cr2w, this, nameof(Unicodemapping)) { IsSerialized = true, Elementtype = "Uint16" }; Linedist = new CInt32(cr2w, this, nameof(Linedist)) { IsSerialized = true }; Maxglyphheight = new CInt32(cr2w, this, nameof(Maxglyphheight)) { IsSerialized = true }; Kerning = new CBool(cr2w, this, nameof(Kerning)) { IsSerialized = true }; Glyphs = new CArray <CArray <CFloat> >(cr2w, this, nameof(Glyphs)) { IsSerialized = true, Elementtype = "array:2,0,Float" }; }
public override void Read(BinaryReader file, uint size) { base.Read(file, size); var cnt = file.ReadVLQInt32(); for (int i = 0; i < cnt; i++) { //This is actually a byte-byte pair but no idea why or how anyone would edit this var mapping = new CUInt16(cr2w); mapping.Read(file, size); unicodemapping.AddVariable(mapping); } linedist.Read(file, size); maxglyphheight.Read(file, size); kerning.Read(file, size); var num = file.ReadVLQInt32(); for (int i = 0; i < num; i++) { CArray glyph = new CArray(cr2w) { Name = "Glyph - " + i }; // UVs CFloat uv00 = new CFloat(cr2w) { Name = "UV[0][0]" }; uv00.Read(file, size); glyph.AddVariable(uv00); CFloat uv01 = new CFloat(cr2w) { Name = "UV[0][1]" }; uv01.Read(file, size); glyph.AddVariable(uv01); CFloat uv10 = new CFloat(cr2w) { Name = "UV[1][0]" }; uv10.Read(file, size); glyph.AddVariable(uv10); CFloat uv11 = new CFloat(cr2w) { Name = "UV[1][1]" }; uv11.Read(file, size); glyph.AddVariable(uv11); CInt32 textureindex = new CInt32(cr2w) { Name = "Texture index" }; textureindex.Read(file, size); glyph.AddVariable(textureindex); CInt32 width = new CInt32(cr2w) { Name = "Width" }; width.Read(file, size); glyph.AddVariable(width); CInt32 height = new CInt32(cr2w) { Name = "Height" }; height.Read(file, size); glyph.AddVariable(height); CInt32 advance_x = new CInt32(cr2w) { Name = "Advance X" }; advance_x.Read(file, size); glyph.AddVariable(advance_x); CInt32 bearing_x = new CInt32(cr2w) { Name = "Bearing X" }; bearing_x.Read(file, size); glyph.AddVariable(bearing_x); CInt32 bearing_y = new CInt32(cr2w) { Name = "Bearing Y" }; bearing_y.Read(file, size); glyph.AddVariable(bearing_y); glyphs.AddVariable(glyph); } }
public override void Read(BinaryReader file, uint size) { base.Read(file, size); var cnt = file.ReadVLQInt32(); for (int i = 0; i < cnt; i++) { //This is actually a byte-byte pair but no idea why or how anyone would edit this var mapping = new CUInt16(cr2w, Unicodemapping, ""); mapping.Read(file, size); Unicodemapping.AddVariable(mapping); } Linedist.Read(file, size); Maxglyphheight.Read(file, size); Kerning.Read(file, size); var num = file.ReadVLQInt32(); for (int i = 0; i < num; i++) { var glyph = new CArray <CFloat>(cr2w, Glyphs, "Glyph - " + i) { Elementtype = "Float" }; // UVs CFloat uv00 = new CFloat(cr2w, glyph, "UV[0][0]"); uv00.Read(file, size); glyph.AddVariable(uv00); CFloat uv01 = new CFloat(cr2w, glyph, "UV[0][1]"); uv01.Read(file, size); glyph.AddVariable(uv01); CFloat uv10 = new CFloat(cr2w, glyph, "UV[1][0]"); uv10.Read(file, size); glyph.AddVariable(uv10); CFloat uv11 = new CFloat(cr2w, glyph, "UV[1][1]"); uv11.Read(file, size); glyph.AddVariable(uv11); CInt32 textureindex = new CInt32(cr2w, glyph, "Texture index"); textureindex.Read(file, size); glyph.AddVariable(textureindex); CInt32 width = new CInt32(cr2w, glyph, "Width"); width.Read(file, size); glyph.AddVariable(width); CInt32 height = new CInt32(cr2w, glyph, "Height"); height.Read(file, size); glyph.AddVariable(height); CInt32 advance_x = new CInt32(cr2w, glyph, "Advance X"); advance_x.Read(file, size); glyph.AddVariable(advance_x); CInt32 bearing_x = new CInt32(cr2w, glyph, "Bearing X"); bearing_x.Read(file, size); glyph.AddVariable(bearing_x); CInt32 bearing_y = new CInt32(cr2w, glyph, "Bearing Y"); bearing_y.Read(file, size); glyph.AddVariable(bearing_y); Glyphs.AddVariable(glyph); } }
public void AddInputOutputParameter(String name, CInt32 value) { _parameters.Add(new Parameter(name, value, ParameterDirection.InputOutput)); }