public static void OpenPack() { List <Card> opened = new List <Card>(); //Na początku czyścimy konsole; kc.cls(); //Reszta; GenerateCards(); kc.wl("Wybierz booster: "); kc.wl("--------------------"); int cn = 0; string[] choice = new string[10]; try { foreach (var dir in Directory.GetDirectories("Boosters/")) { string dirName = dir.Split('/')[1]; choice[cn] = dirName; kc.wl(cn + 1 + ". " + dirName); cn++; } } catch { kc.wl("Brak boosterów"); kc.rk(); return; } string name = kc.rl(); //inicjalizaja paczki Pack pack = new Pack(choice[Convert.ToInt32(name) - 1]); kc.cls(); try { CImage.ConsoleWriteImage(new System.Drawing.Bitmap(APP_PATH + @"Boosters\" + pack.name + @"\cover.png")); } catch {} kc.wl("--------------------------------"); kc.wl(""); kc.ww("Ilość kart w zestawie:"); kc.wl(pack.size, ConsoleColor.Red); kc.ww("Ile paczek chcesz otworzyć?[Max: 10]: "); int count = Convert.ToInt32(kc.rl()); if (count <= 0) { count = 1; } else if (count > 10) { count = 10; } kc.wl("Prędkość otwierania? [Od 10 = najszybciej do 100 = najwoleniej] "); int initSpeed = Convert.ToInt32(kc.rl()); if (initSpeed < 10) { initSpeed = 10; } else if (initSpeed > 100) { initSpeed = 100; } kc.cls(); for (int x = 0; x < count; x++) { List <Card> cards = pack.Open(); kc.wl(""); kc.wl("Otwieramy booster..."); kc.wl(""); int speed = initSpeed; foreach (Card c in cards) { opened.Add(c); kc.ww(c.id + ". Typ:"); if (c.type == "Common") { Console.ForegroundColor = ConsoleColor.Green; kc.wl(c.type, ConsoleColor.Green); Console.ForegroundColor = ConsoleColor.White; } if (c.type == "Energy") { Console.ForegroundColor = ConsoleColor.DarkGray; kc.wl(c.type, ConsoleColor.DarkGray); Console.ForegroundColor = ConsoleColor.White; } if (c.type == "Uncommon") { Console.ForegroundColor = ConsoleColor.Magenta; kc.wl(c.type, ConsoleColor.Magenta); Console.ForegroundColor = ConsoleColor.White; } if (c.type == "Rare") { Console.ForegroundColor = ConsoleColor.Red; kc.wl(c.type, ConsoleColor.Red); Console.ForegroundColor = ConsoleColor.White; } if (c.type == "UltraRare") { Console.ForegroundColor = ConsoleColor.Yellow; kc.wl(c.type, ConsoleColor.Yellow); Console.ForegroundColor = ConsoleColor.White; } Thread.Sleep(speed); speed += initSpeed; } } foreach (Card c in opened) { string json = JsonConvert.SerializeObject(c); File.AppendAllText("save.tcgs", json + Environment.NewLine); } kc.rk(); }