//----------------------------------------------------------------------------------------------------- private void ChangeSprite(CITYMARKERSTATE _state) { GetComponent <Image>().sprite = _state == CITYMARKERSTATE.ACTIVE ? ActiveImage : InactiveImage; m_Animator.SetTrigger(_state == CITYMARKERSTATE.ACTIVE ? "Active" : "Deactive"); }
//----------------------------------------------------------------------------------------------------- public void ChangeState() { CityMarkerState = (m_cityMarkerState == (CITYMARKERSTATE.ACTIVE) ? (CITYMARKERSTATE.INACTIVE) : (CITYMARKERSTATE.ACTIVE)); }