public void PushInstance(ref Vector3 pos, ref Vector3 scale, ref Quaternion quat, ref UInt32_4 f41, int lightNum) { var rc = CEngine.Instance.RenderContext; if (mCurSize == mMaxNumber) { var savedNum = mMaxNumber; mMaxNumber = mCurSize * 2; VSInstantData[] newInstData = null; Vector3[] newPos = null; Vector4[] newScale = null; Quaternion[] newQuat = null; UInt32_4[] newF41 = null; if (CRenderContext.ShaderModel >= 4) { newInstData = new VSInstantData[mMaxNumber]; } else { newPos = new Vector3[mMaxNumber]; newScale = new Vector4[mMaxNumber]; newQuat = new Quaternion[mMaxNumber]; newF41 = new UInt32_4[mMaxNumber]; } unsafe { if (CRenderContext.ShaderModel >= 4) { fixed(VSInstantData *src = &mInstDataArray[0]) fixed(VSInstantData * dest = &newInstData[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(VSInstantData) * savedNum)); } var bfDesc = new CGpuBufferDesc(); bfDesc.SetMode(true, false); bfDesc.ByteWidth = (uint)(mMaxNumber * sizeof(VSInstantData)); bfDesc.StructureByteStride = (uint)sizeof(VSInstantData); mInstDataBuffer = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)mMaxNumber; mInstDataView = rc.CreateShaderResourceViewFromBuffer(mInstDataBuffer, srvDesc); mAttachSRVs.VSBindTexture(13, mInstDataView); } else { fixed(Vector3 *src = &mPosData[0]) fixed(Vector3 * dest = &newPos[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Vector3) * savedNum)); } fixed(Vector4 *src = &mScaleData[0]) fixed(Vector4 * dest = &newScale[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Vector3) * savedNum)); } fixed(Quaternion *src = &mRotateData[0]) fixed(Quaternion * dest = &newQuat[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Quaternion) * savedNum)); } fixed(UInt32_4 *src = &mF41Data[0]) fixed(UInt32_4 * dest = &newF41[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(UInt32_4) * savedNum)); } CVertexBufferDesc desc = new CVertexBufferDesc(); desc.ByteWidth = (UInt32)(sizeof(Vector3) * mMaxNumber); desc.Stride = (UInt32)sizeof(Vector3); mPosVB = rc.CreateVertexBuffer(desc); desc.ByteWidth = (UInt32)(sizeof(Vector4) * mMaxNumber); desc.Stride = (UInt32)sizeof(Vector4); mScaleVB = rc.CreateVertexBuffer(desc); desc.ByteWidth = (UInt32)(sizeof(Quaternion) * mMaxNumber); desc.Stride = (UInt32)sizeof(Quaternion); mRotateVB = rc.CreateVertexBuffer(desc); desc.ByteWidth = (UInt32)(sizeof(Vector4) * mMaxNumber); desc.Stride = (UInt32)sizeof(Vector4); mF41VB = rc.CreateVertexBuffer(desc); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstPos, mPosVB); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstScale, mScaleVB); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstQuat, mRotateVB); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_F4_1, mF41VB); } } mInstDataArray = newInstData; mPosData = newPos; mScaleData = newScale; mRotateData = newQuat; mF41Data = newF41; } if (CRenderContext.ShaderModel >= 4) { mInstDataArray[mCurSize].WorldMatrix = Matrix.Transformation(scale, quat, pos); mInstDataArray[mCurSize].WorldMatrix.Transpose(); mInstDataArray[mCurSize].CustomData.x = (uint)lightNum; mInstDataArray[mCurSize].PointLightIndices = f41; } else { mPosData[mCurSize] = pos; mScaleData[mCurSize].X = scale.X; mScaleData[mCurSize].Y = scale.Y; mScaleData[mCurSize].Z = scale.Z; mScaleData[mCurSize].W = lightNum; mRotateData[mCurSize] = quat; mF41Data[mCurSize] = f41; } mCurSize++; }
public unsafe void UpdateGpuBuffer(CRenderContext rc, EngineNS.CCommandList cmd, Graphics.CGfxCamera Camera) { if (UseVTF) { UpdateGpuBufferVTF(rc, cmd, Camera); } else { var bfDesc = new CGpuBufferDesc(); //mAllVertexSRV { bfDesc.SetMode(false, false); bfDesc.ByteWidth = (uint)(mAllVertices.Count * sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex); var copyArray = mAllVertices.ToArray(); fixed(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex *p = ©Array[0]) { bufferAllVertex = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); } var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)mAllVertices.Count; mAllVertexSRV = rc.CreateShaderResourceViewFromBuffer(bufferAllVertex, srvDesc); } //uavMeshInstanceArray { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuInstanceDatas.Count * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData); var copyArray = GpuInstanceDatas.ToArray(); fixed(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData *p = ©Array[0]) { bufferMeshInstanceArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferMeshInstanceArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; uavMeshInstanceArray = rc.CreateUnorderedAccessView(bufferMeshInstanceArray, uavDesc); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; mMeshInstanceSRV = rc.CreateShaderResourceViewFromBuffer(bufferMeshInstanceArray, srvDesc); } } if (UseComputeShader) { var bfDesc = new CGpuBufferDesc(); if (uavMeshInstanceArray == null) { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuInstanceDatas.Count * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData); var copyArray = GpuInstanceDatas.ToArray(); fixed(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData *p = ©Array[0]) { bufferMeshInstanceArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferMeshInstanceArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; uavMeshInstanceArray = rc.CreateUnorderedAccessView(bufferMeshInstanceArray, uavDesc); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; mMeshInstanceSRV = rc.CreateShaderResourceViewFromBuffer(bufferMeshInstanceArray, srvDesc); } //uavClusterArray { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuClusters.Count * sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster); var copyArray = GpuClusters.ToArray(); fixed(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster *p = ©Array[0]) { bufferClusterArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferClusterArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuClusters.Count; uavClusterArray = rc.CreateUnorderedAccessView(bufferClusterArray, uavDesc); } //uavStaticSceneAllFaces { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(AllIndices.Count * sizeof(uint)); bfDesc.StructureByteStride = (uint)sizeof(uint); var copyArray = AllIndices.ToArray(); fixed(uint *p = ©Array[0]) { bufferStaticSceneAllFaces = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferStaticSceneAllFaces.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)(AllIndices.Count); uavStaticSceneAllFaces = rc.CreateUnorderedAccessView(bufferStaticSceneAllFaces, uavDesc); } //uavStaticSceneDrawFaces { bfDesc.SetMode(false, true); int MaxInstanceNumber = 20; bfDesc.ByteWidth = (uint)(AllIndices.Count * MaxInstanceNumber * sizeof(uint)); bfDesc.StructureByteStride = (uint)sizeof(uint); bfDesc.MiscFlags = (UInt32)EResourceMiscFlag.BUFFER_ALLOW_RAW_VIEWS; bfDesc.BindFlags |= (UInt32)EBindFlag.INDEX_BUFFER; bfDesc.CPUAccessFlags = 0; bufferStaticSceneDrawFaces = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Format = EPixelFormat.PXF_R32_TYPELESS; uavDesc.Buffer.NumElements = (uint)(AllIndices.Count * MaxInstanceNumber); uavDesc.Buffer.Flags = (UInt32)EUAVBufferFlag.UAV_FLAG_RAW; uavStaticSceneDrawFaces = rc.CreateUnorderedAccessView(bufferStaticSceneDrawFaces, uavDesc); var ibDesc = new CIndexBufferDesc(); ibDesc.CPUAccess = 0; ibDesc.InitData = IntPtr.Zero; ibDesc.ByteWidth = bfDesc.ByteWidth; ibDesc.Type = EIndexBufferType.IBT_Int32; mDrawIndexBuffer = rc.CreateIndexBufferFromBuffer(ibDesc, bufferStaticSceneDrawFaces); } //uavIndirectDrawArgs { bfDesc.SetMode(false, true); bfDesc.ByteWidth = 20; //(uint)(1 * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs)); bfDesc.StructureByteStride = 4; //(uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs); bfDesc.MiscFlags = (UInt32)(EResourceMiscFlag.DRAWINDIRECT_ARGS | EResourceMiscFlag.BUFFER_ALLOW_RAW_VIEWS); bfDesc.CPUAccessFlags = 0; bufferIndirectDrawArgs = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Format = EPixelFormat.PXF_R32_TYPELESS; uavDesc.Buffer.NumElements = (uint)(5); uavDesc.Buffer.Flags = (UInt32)EUAVBufferFlag.UAV_FLAG_RAW; uavIndirectDrawArgs = rc.CreateUnorderedAccessView(bufferIndirectDrawArgs, uavDesc); var drawAgrs = new EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs(); drawAgrs.InstanceCount = 1; drawAgrs.StartInstanceLocation = 0; drawAgrs.IndexCountPerInstance = 0; bufferIndirectDrawArgs.UpdateBufferData(cmd, (IntPtr)(&drawAgrs), bfDesc.ByteWidth); } ComputeDispatch(rc, cmd, Camera); } else { CIndexBufferDesc ibDesc = new CIndexBufferDesc(EIndexBufferType.IBT_Int32); ibDesc.CPUAccess = (UInt32)ECpuAccess.CAS_WRITE; ibDesc.ByteWidth = (uint)(mAllIndices.Count * sizeof(UInt32) * 20); mCpuDrawIndexBuffer = rc.CreateIndexBuffer(ibDesc); } //CEngine.Instance.EventPoster.RunOn(() => //{ // var blobDrawArgs = new EngineNS.Support.CBlobObject(); // bufferIndirectDrawArgs.GetBufferData(rc, blobDrawArgs); // EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs* pArg = (EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs*)blobDrawArgs.Data.ToPointer(); // if (pArg != null) // { // mDrawArgs = *pArg; // } // return null; //}, Thread.Async.EAsyncTarget.Main); }