Esempio n. 1
0
 public unsafe static void Initialize()
 {
     if (Kernel32.GetModuleHandle("game.dll") == IntPtr.Zero)
     {
         throw new Exception("Attempted to initialize Interface before 'game.dll' has been loaded.");
     }
     if (!GameAddresses.IsReady)
     {
         throw new Exception("Attempted to initialize Interface before GameAddresses was ready.");
     }
     CGameUI__Constructor = Memory.InstallHook(GameAddresses.CGameUI__Constructor, new CGameUI__ConstructorPrototype(CGameUI__ConstructorHook), true, false);
 }
Esempio n. 2
0
        public static void Initialize()
        {
            if (Kernel32.GetModuleHandle("game.dll") == IntPtr.Zero)
            {
                throw new Exception("Attempted to initialize " + typeof(InternalInterface).Name + " before 'game.dll' has been loaded.");
            }

            if (!GameAddresses.IsReady)
            {
                throw new Exception("Attempted to initialize " + typeof(InternalInterface).Name + " before " + typeof(GameAddresses).Name + " was ready.");
            }

            var address = IntPtr.Zero;

            address = GameAddresses.CGameUI__Constructor;
            Trace.Write("CGameUI__Constructor: 0x" + address.ToString("X8") + " . ");
            InternalInterface.CGameUI__Constructor = Memory.InstallHook(address, new CGameUI__ConstructorPrototype(InternalInterface.CGameUI__ConstructorHook), true, false);
            Trace.WriteLine("installed!");
        }