public void Init(List <CGameEquiment> _itemList, CGamePlayerData _defaultStats, CreatorWeapon _creatorWeapon) { List_items = _itemList; creatorWeapon = _creatorWeapon; changeStats = new CGamePlayerData(_defaultStats); }
public void Init(List <CGameEquiment> _itemList, CGamePlayerData _defaultStats) { List_items = _itemList; changeStats = new CGamePlayerData(_defaultStats); }