Esempio n. 1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_TEAM_TRANS packet = (CG_TEAM_TRANS )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
    void OnTeamTransOK()
    {
        if (RelationLogic.Instance() != null)
        {
            RelationLogic.Instance().IsTeamTransClose = true;
        }
        UIManager.CloseUI(UIInfo.RelationRoot);
        CG_TEAM_TRANS pak = (CG_TEAM_TRANS)PacketDistributed.CreatePacket(MessageID.PACKET_CG_TEAM_TRANS);

        pak.MemberGuid = m_Guid;
        pak.SendPacket();

        gameObject.SetActive(false);
    }