public uint Execute(PacketDistributed ipacket)
        {
            CG_REQ_CHALLENGE packet = (CG_REQ_CHALLENGE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Esempio n. 2
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    //================================================
    public void OnClickChallenge()
    {
        if (GameManager.gameManager.RunningScene == (int)GameDefine_Globe.SCENE_DEFINE.SCENE_PKSCENE)
        {
            return;
        }

        CG_REQ_CHALLENGE packet = (CG_REQ_CHALLENGE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_CHALLENGE);

        packet.SetOpponentGuid(m_data.guid);
        packet.SendPacket();
    }
Esempio n. 3
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    void SendChallenge()
    {
        int nPlayerYuanBao = GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBao();

        nPlayerYuanBao += GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBaoBind();
        if (nPlayerYuanBao < VIP_CHALLENGE_COST)
        {
            GUIData.AddNotifyData2Client(false, "#{2633}");
            return;
        }

        CG_REQ_CHALLENGE packet = (CG_REQ_CHALLENGE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_CHALLENGE);

        packet.SetOpponentGuid(m_CurData.id);
        packet.SendPacket();
    }
Esempio n. 4
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    void SendChallenge( )
    {
        if (PVPData.NeedCostYuanBao > 0)
        {
            int nPlayerYuanBao = GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBao();
            nPlayerYuanBao += GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBaoBind();
            if (nPlayerYuanBao < PVPData.NeedCostYuanBao)
            {
                Singleton <ObjManager> .Instance.MainPlayer.SendNoticMsg(false, "#{2633}");

                return;
            }
        }
        CG_REQ_CHALLENGE packet = (CG_REQ_CHALLENGE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_CHALLENGE);

        packet.SetOpponentGuid(m_curData.guid);
        packet.SendPacket();
    }