//发送切换英雄协议 private void SendCGAssignHero(long marchID, long heroID) { CG_ASSIGN_HERO packet = (CG_ASSIGN_HERO)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASSIGN_HERO); packet.SetMarchid(marchID); packet.SetHeroid(heroID); packet.SendPacket(); }
public void SendCGAssignHero() { CG_ASSIGN_HERO packet = (CG_ASSIGN_HERO)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASSIGN_HERO); packet.SetMarchid(long.Parse(values [0].text)); packet.SetHeroid(long.Parse(values [1].text)); packet.SendPacket(); }