public void ReqUpdateTorch() { //请求更新薪火值 CG_ASK_TORCH_VALUE packet = (CG_ASK_TORCH_VALUE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_TORCH_VALUE); packet.SetType(1); packet.SendPacket(); }
void Start() { //请求更新薪火值 CG_ASK_TORCH_VALUE packet = (CG_ASK_TORCH_VALUE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_TORCH_VALUE); packet.SetType(1); packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_ASK_TORCH_VALUE packet = (CG_ASK_TORCH_VALUE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }