void OnClickGet() { if (m_UnitIndex >= 0) { CG_ASK_COST_REBATE_PRIZE msg = (CG_ASK_COST_REBATE_PRIZE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_COST_REBATE_PRIZE); msg.SetPrizeindex(m_UnitIndex); msg.SendPacket(); } }
public uint Execute(PacketDistributed ipacket) { CG_ASK_COST_REBATE_PRIZE packet = (CG_ASK_COST_REBATE_PRIZE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
private void ItemClick(GameObject go) { if (go != null && go.transform.parent != null) { Tab_LevelAwardSimulate data; if (clickDic.TryGetValue(go.transform.parent.gameObject, out data)) { int left = 0; int right = data.Condition; int index = -1; switch (NowType) { case ActivityRewardType.Level: left = Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.Level; index = levelData.FindIndex(cell => cell.Id == data.Id); if (index != -1) { index = levelData[index].Index; } break; case ActivityRewardType.Fight: left = Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.CombatValue; index = fightData.FindIndex(cell => cell.Id == data.Id); if (index != -1) { index = fightData[index].Index; } break; case ActivityRewardType.Cost: left = GameManager.gameManager.PlayerDataPool.CommonData.GetCommonData((int)Games.UserCommonData.USER_COMMONDATA.CD_COSTREBATE_VALUE); index = fightData.FindIndex(cell => cell.Id == data.Id); if (index != -1) { index = costData[index].Index; } break; case ActivityRewardType.TimeLimit: break; default: return; } if (index > -1 && left >= right) { //可以领取 if (NowType == ActivityRewardType.Level) { CG_ASK_LEVELAWARD msg = (CG_ASK_LEVELAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_LEVELAWARD); msg.SetIndex(index); msg.SendPacket(); } if (NowType == ActivityRewardType.Fight) { CG_ASK_COMBATVALUEAWARD msg = (CG_ASK_COMBATVALUEAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_COMBATVALUEAWARD); msg.SetIndex(index); msg.SendPacket(); } if (NowType == ActivityRewardType.Cost) { CG_ASK_COST_REBATE_PRIZE msg = (CG_ASK_COST_REBATE_PRIZE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_COST_REBATE_PRIZE); msg.SetPrizeindex(index); msg.SendPacket(); } //GUIData.AddNotifyData2Client(false, "Already send to server!"); } else { //不可以领取,提示 GUIData.AddNotifyData2Client(false, "#{11260}"); } } } }