/*************** * Turn phases * ***************/ void SendPhaseTransition(string mes) { CGC_PhaseTransition command = new CGC_PhaseTransition(mes); m_connection.TransmitStream(command.PackCommand(), 0); m_connection.TransmitStream(command.PackCommand(), 1); }
public static CGCommand CreateCommandFromPacket(BKSystem.IO.BitStream packet) { if (packet.Length < 0) { return(null); } ushort commandID; packet.Position = 0; packet.Read(out commandID, 0, 16); Debug.Log("Read packet with command ID: " + commandID); CGCommand command; switch (commandID) { case (ushort)CGCommandID.CAST_SPELL: command = new CGC_CastSpell(packet); break; case (ushort)CGCommandID.CHANNEL_SPELL: command = new CGC_ChannelSpell(packet); break; case (ushort)CGCommandID.MOVE_CARD_TO_GRAVEYARD: command = new CGC_MoveCardToGraveyard(packet); break; case (ushort)CGCommandID.OPPONENT_DRAW_CARD: command = new CGC_OpponentDrawCard(packet); break; case (ushort)CGCommandID.OPPONENT_PLAY_CARD_FROM_HAND: command = new CGC_OpponentPlayCardFromHand(packet); break; case (ushort)CGCommandID.PLAYER_DRAW_CARD: command = new CGC_PlayerDrawCard(packet); break; case (ushort)CGCommandID.PLAYER_PLAY_CARD_FROM_HAND: command = new CGC_PlayerPlayCardFromHand(packet); break; case (ushort)CGCommandID.SET_LIFE: command = new CGC_SetLife(packet); break; case (ushort)CGCommandID.WAIT_FOR_CAST_SELECTION: command = new CGC_WaitForCastSelection(packet); break; case (ushort)CGCommandID.WAIT_FOR_PLAY_FROM_HAND: command = new CGC_WaitForPlayFromHand(packet); break; case (ushort)CGCommandID.SET_PLAYER_ID: command = new CGC_SetPlayerID(packet); break; case (ushort)CGCommandID.PHASE_TRANSITION: command = new CGC_PhaseTransition(packet); break; case (ushort)CGCommandID.REQUEST_DECK: command = new CGC_RequestDeck(packet); break; case (ushort)CGCommandID.REFRESH_TIMEOUT: command = new CGC_RefreshTimeout(packet); break; default: command = null; break; } return(command); }