Esempio n. 1
0
    public GameObject[] Slicing()
    {
        MultiMeshAdjacencyList.Instance.Initialize();
        verticesCoordinates = new List <float[]>();

        int ResultIndex = 0;

        for (int j = 0; j < Size; j++)
        {
            Left[j]  = CGAL.CreateMeshObject();
            Right[j] = CGAL.CreateMeshObject();
        }

        middlePosition = Vector3.Lerp(firstRay.origin, secondRay.origin, 0.5f);

        for (int j = 0; j < Size; j++)
        {
            verticesCoordinates.Add(CGAL.ConvertToFloatArray(MultiMeshAdjacencyList.Instance.WorldPositionVertices[j].ToArray()));

            if (CGAL.BuildPolyhedron(Left[j],
                                     verticesCoordinates.ElementAt(j),
                                     verticesCoordinates.ElementAt(j).Length / 3,
                                     MultiMeshManager.Instance.Meshes[j].triangles,
                                     MultiMeshManager.Instance.Meshes[j].triangles.Length / 3) == -1)
            {
                Debug.Log("만들어지지 않음");
            }

            if (CGAL.BuildPolyhedron(Right[j],
                                     verticesCoordinates.ElementAt(j),
                                     verticesCoordinates.ElementAt(j).Length / 3,
                                     MultiMeshManager.Instance.Meshes[j].triangles,
                                     MultiMeshManager.Instance.Meshes[j].triangles.Length / 3) == -1)
            {
                Debug.Log("만들어지지 않음");
            }
        }
        for (int j = 0; j < Size; j++)
        {
            if (
                CGAL.ClipPolyhedronByPlane(
                    Left[j],
                    CGAL.GeneratePlane(
                        middlePosition,
                        firstRay.origin + firstRay.direction * 10f,
                        secondRay.origin + secondRay.direction * 10f)) == -1)
            {
                Debug.Log("만들어지지 않음");
            }

            if (CGAL.ClipPolyhedronByPlane(
                    Right[j],
                    CGAL.GeneratePlane(
                        middlePosition,
                        secondRay.origin + secondRay.direction * 10f,
                        firstRay.origin + firstRay.direction * 10f)) == -1)
            {
                Debug.Log("만들어지지 않음");
            }
            LeftPart[j]  = CGAL.GenerateLeftNewObject(Left[j], leftMaterial, j);
            RightPart[j] = CGAL.GenerateRightNewObject(Right[j], rightMaterial, j);
            MultiMeshManager.Instance.Parts[j].SetActive(false);

            LeftResult[j]  = LeftPart[j];
            RightResult[j] = RightPart[j];

            TotalResult[ResultIndex++] = LeftResult[j];
            TotalResult[ResultIndex++] = RightResult[j];
        }
        return(TotalResult);
    }