void FixedUpdate() { if (UseTouchControls) { float moveHorizontal = CFInput.GetAxis("Horizontal"); float moveVertical = CFInput.GetAxis("Vertical"); MoveShip(moveHorizontal, moveVertical); } if (!UseTouchControls) { float moveHorizontal = (Input.acceleration.x * 2); float moveVertical = (Input.acceleration.y * 2); MoveShip(moveHorizontal - deviceHorizontal, moveVertical - deviceVertical); } // !!! Make sure to disable Keyboard control in the UI when building for mobile!! if (Testing) { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); MoveShip(moveHorizontal, moveVertical); } rigidbody.position = new Vector3( Mathf.Clamp(rigidbody.position.x, boundary.xMin, boundary.xMax), 0.0f, Mathf.Clamp(rigidbody.position.z, boundary.zMin, boundary.zMax) ); rigidbody.rotation = Quaternion.Euler(0.0f, 0.0f, rigidbody.velocity.x * -tilt); }
// Token: 0x06000DB2 RID: 3506 RVA: 0x00057AC8 File Offset: 0x00055EC8 private void Update() { this.target.transform.Rotate(new Vector3(0f, CFInput.GetAxis("Mouse X"), 0f) * (this.XSpeed * 100f) * Time.deltaTime); if (this.enableYAxis) { base.transform.Rotate(new Vector3(CFInput.GetAxis("Mouse Y"), 0f, 0f) * (this.YSpeed * 100f) * Time.deltaTime); } }
// Token: 0x060007E2 RID: 2018 RVA: 0x00034600 File Offset: 0x00032A00 public static float GetAxisPx(string axisName, float refResolution = 1280f, float maxDragInches = 1f) { if (CFInput.ControllerActive() && TouchController.IsSupported()) { float actualDPI = CFInput.ctrl.GetActualDPI(); float axis = CFInput.GetAxis(axisName); return(axis / (actualDPI * maxDragInches) * refResolution); } int width = Screen.currentResolution.width; return(CFInput.GetAxis(axisName) * ((width != 0) ? (refResolution / (float)width) : 1f)); }
// Token: 0x06000C31 RID: 3121 RVA: 0x0004D2BC File Offset: 0x0004B6BC private void LateUpdate() { if (!this.target) { return; } if (!this.targetBody) { this.targetBody = this.target; } if (Time.timeScale == 0f) { return; } this.x += CFInput.GetAxis("Mouse X") * this.xSpeed * 0.02f; this.y -= CFInput.GetAxis("Mouse Y") * this.ySpeed * 0.02f; this.distance -= CFInput.GetAxis("Mouse ScrollWheel") * Time.deltaTime * this.zoomRate * Mathf.Abs(this.distance); this.distance = Mathf.Clamp(this.distance, this.minDistance, this.maxDistance); this.y = ARPGcameraC.ClampAngle(this.y, this.yMinLimit, this.yMaxLimit); Quaternion rotation = Quaternion.Euler(0f, this.x, 0f); base.transform.rotation = rotation; this.aim = Quaternion.Euler(0f - this.aimAngle, this.x, 0f); if (CFInput.GetButton("Fire1") || CFInput.GetButton("Fire2") || CFInput.GetAxis("Horizontal") != 0f || CFInput.GetAxis("Vertical") != 0f || this.lockOn) { this.targetBody.transform.rotation = Quaternion.Euler(0f, this.x, 0f); } Vector3 position = this.target.position - (rotation * Vector3.forward * this.distance + new Vector3(this.offsetX, -this.targetHeight, this.offsetZ)); base.transform.position = position; Vector3 vector = this.target.transform.position - new Vector3(0f, -this.targetHeight, 0f); if (Physics.Linecast(vector, base.transform.position, out this.hit) && this.hit.transform.tag == "Wall") { float d = Vector3.Distance(vector, this.hit.point) - 0.28f; position = this.target.position - (rotation * Vector3.forward * d + new Vector3(0f, -this.targetHeight, 0f)); base.transform.position = position; } }
// Token: 0x06000DB6 RID: 3510 RVA: 0x00057BB0 File Offset: 0x00055FB0 private void Update() { if (this.target) { this.target.transform.Rotate(new Vector3(0f, CFInput.GetAxis("Mouse X"), 0f) * (this.angularSpeed * 10f) * Time.deltaTime); if (this.lockOn) { base.transform.localEulerAngles = this.euler; this.RotUpDown = -CFInput.GetAxis("Mouse Y") * (this.angularSpeed * 10f) * Time.deltaTime; this.euler.y = this.euler.y + this.RotLeftRight; this.euler.x = this.euler.x + this.RotUpDown; if (this.euler.x >= this.maxY) { this.euler.x = this.maxY; } if (this.euler.x <= this.minY) { this.euler.x = this.minY; } } } }
// Update is called once per frame. void Update() { // Check if the player's hitbox collides with a ladder. Vector2 pos = transform.position; Vector2 pointA = new Vector2(pos.x + boxCollider.offset.x - (boxCollider.size.x / 2), pos.y + boxCollider.offset.y - (boxCollider.size.y / 2)); Vector2 pointB = new Vector2(pos.x + boxCollider.offset.x + (boxCollider.size.x / 2), pos.y + boxCollider.offset.y + (boxCollider.size.y / 2)); hitLadder = Physics2D.OverlapArea(pointA, pointB, ladderLayer); // If the player isn't currently on a ladder, there is a ladder collission and the player isn't falling, dashing, crouching, sliding or stuck on a wall... if (!player.onLadder && hitLadder && !player.falling && !player.dashing && !player.crouching && !player.sliding && !player.stuckToWall) { // ... cache the vertical CFInput. float v = CFInput.GetAxis("Vertical"); // If the player isn't on a ladder and the vertical movement is either moving up or down... if (!player.onLadder && (v > 0.5 || v < -0.5)) { // ... make sure the player is stuck to the ladder. Stick(); } } // If there isn't a collission with a ladder and the player is considered on a ladder... if (!hitLadder && player.onLadder) { // ... make the player unstuck from the ladder. Unstick(); } // If the player is on a ladder, there is a ladder object and the player is allowed to jump... if (player.onLadder && ladder && ladder.allowJump && CFInput.GetButtonDown("Jump")) { // ... unstick the player from the ladder and perform the jump. Unstick(); player.Jump(); } }
// Fixed update is called in sync with physics private void FixedUpdate() { // if (!m_Character.JetPackStatus) { float h = CFInput.GetAxis("Horizontal"); float v = CFInput.GetAxis("Vertical"); PlayerPrefs.SetFloat(mushroomdirection, h); v = 0.0f; // m_Move = h * Vector3.right + v * Vector3.up; //0 TRUE 1 FALSE int backrestrict = PlayerPrefs.GetInt("BACKRESTRICT"); // Debug.Log ("backkkkkkkkkkk"+backrestrict); if (backrestrict == 1) { // Debug.Log("h valueee" +h); if (h < 0.0f) { h = 0.0f; //m_Move = new Vector3(0,0,0); m_Character.Move(m_Move, false, false); m_Character.playerVelocityZero(); return; } } if (this.ctrl != null) { int uiDisable = PlayerPrefs.GetInt("UI_DESABLE"); if (uiDisable == 0) { Time.timeScale = 1; walkStick.Enable(true); } else if (uiDisable == 2) { PlayerPrefs.SetInt("walkStickStatus", 0); walkStick.Disable(true); } else { walkStick.Disable(true); PlayerPrefs.SetInt("walkStickStatus", 0); Time.timeScale = 0; } if (walkStick.JustPressed()) { PlayerPrefs.SetInt("walkStickStatus", 1); // walkStick.Disable(true); // walkStick.Enable(true); // Debug.Log("SDHAKAR JustPressed "); } else if (walkStick.GetKey(KeyCode.UpArrow) && walkStick.GetKey(KeyCode.LeftArrow)) { // Debug.Log("left Upper"); // if(m_Character.isMovingOnRope) // return; // if(m_Character.isMovingOnLog) // return; PlayerPrefs.SetInt("walkStickStatus", 1); if (m_Character.swimStatus) { m_Character.swimUpMovingAnim(); } else if (m_Character.swimUpStatus) { m_Character.swimUpClimbingLeftAnim(); } if (m_Character.JetPackStatus) { return; } m_Jump = true; m_Character.jumpDirectionValue = -10.0f; moveTrasfer(h, v); PlayerPrefs.SetInt("PathRemovalLEFT", 1); return; } else if (walkStick.GetKey(KeyCode.UpArrow) && walkStick.GetKey(KeyCode.RightArrow)) { // Debug.Log("right Upper"); // if(m_Character.isMovingOnRope) // return; // if(m_Character.isMovingOnLog) // return; PlayerPrefs.SetInt("walkStickStatus", 1); if (m_Character.swimStatus) { m_Character.swimUpMovingAnim(); } else if (m_Character.swimUpStatus) { m_Character.swimUpClimbingRightAnim(); } if (m_Character.JetPackStatus) { return; } m_Jump = true; // m_Character.jumpDirection(); m_Character.jumpDirectionValue = 10.0f; moveTrasfer(h, v); return; } else if (walkStick.GetKey(KeyCode.DownArrow) && walkStick.GetKey(KeyCode.LeftArrow)) { return; } else if (walkStick.GetKey(KeyCode.DownArrow) && walkStick.GetKey(KeyCode.RightArrow)) { return; } else if (walkStick.GetKey(KeyCode.UpArrow)) { // if(m_Character.isMovingOnRope) // return; // if(m_Character.isMovingOnLog) // return; // Debug.Log(" Upper"); PlayerPrefs.SetInt("walkStickStatus", 1); if (m_Character.swimStatus) { m_Character.swimUpMovingAnim(); } if (m_Character.swimUpStatus) { m_Character.swimUpClimbingRightAnim(); } if (m_Character.JetPackStatus) { m_Character.jetPackUpMoving(); } else { m_Jump = true; m_Character.jumpDirectionValue = 0.0f; moveTrasfer(h, v); } } else if (walkStick.GetKey(KeyCode.DownArrow)) { // if(m_Character.isMovingOnRope) // return; // if(m_Character.isMovingOnLog) // return; PlayerPrefs.SetInt("walkStickStatus", 1); if (PlayerPrefs.GetInt("JetPackStatus") != 1) { if (m_Character.swimStatus) { return; } if (m_Character.JetPackStatus) { m_Character.jetPackDownMoving(); } else { if (!SlidingStatus && !m_Character.isSwimStarted && !m_Character.clibStartTag) { // SlidingStatus = true; // m_Character.slidingAnimation (); // Invoke ("slidingCompleted", 1.0f); } } } } else if (walkStick.GetKey(KeyCode.RightArrow)) { PlayerPrefs.SetInt("walkStickStatus", 1); PlayerPrefs.SetInt("walkStickStatus2", 0); // if(m_Character.isMovingOnLog) // m_Character.movingOnLogStatus = true; // if(m_Character.isMovingOnRope) // m_Character.movingOnRopeStatus = true; if (m_Character.swimStatus) { m_Character.swimRightMovingAnim(); } if (m_Character.JetPackStatus) { return; } PlayerPrefs.SetInt(ShieldRotateStatus, 1); PlayerPrefs.SetInt("PathRemovalLEFT", 0); m_Character.jumpDirectionValue = 0.0f; moveTrasfer(h, v); return; } else if (walkStick.GetKey(KeyCode.LeftArrow)) { PlayerPrefs.SetInt("walkStickStatus", 1); PlayerPrefs.SetInt("walkStickStatus2", 1); if (m_Character.swimStatus) { m_Character.swimLeftMovingAnim(); } if (m_Character.JetPackStatus) { return; } PlayerPrefs.SetInt(ShieldRotateStatus, 1); PlayerPrefs.SetInt("PathRemovalLEFT", 1); m_Character.jumpDirectionValue = 0.0f; moveTrasfer(h, v); return; } else if (walkStick.JustReleased()) { PlayerPrefs.SetInt("walkStickStatus", 0); // m_Character.movingOnRopeStatus = false; // m_Character.movingOnLogStatus = false; } else { // m_Character.movingOnRopeStatus = false; // m_Character.movingOnLogStatus = false; } } if (m_Character.JetPackStatus) { h = 0; } if (h == 0) { PlayerPrefs.SetInt(ShieldRotateStatus, 0); } moveTrasfer(h, v); }
// This function is called every fixed framerate frame. void FixedUpdate() { // Cache the vertical and horizontal CFInput. float v = CFInput.GetAxis("Vertical"); float h = CFInput.GetAxis("Horizontal"); // If the player is on a ladder and the Ladder class is set... if (player.onLadder && ladder) { // Create the variables used to check if the player is almost falling off the ladder. bool stillOnLadder = true; Vector2 pos = transform.position; Vector2 pointA = new Vector2(pos.x + boxCollider.offset.x - (boxCollider.size.x / 2), pos.y + boxCollider.offset.y - (boxCollider.size.y / 2)); Vector2 pointB = new Vector2(pos.x + boxCollider.offset.x + (boxCollider.size.x / 2), pos.y + boxCollider.offset.y + (boxCollider.size.y / 2)); // If the player is moving down and movement down is allowed... if (v < 0 && ladder.allowDown) { // ... check if the player is almost falling off the ladder if the player isn't allowed to fall off. if (!ladder.fallOffBottom) { stillOnLadder = Physics2D.OverlapArea(pointA, new Vector2(pointB.x, pointB.y - 0.1f), ladderLayer); } // If the player isn't allowed to fall off and is almost falling off the ladder... if (!ladder.fallOffBottom && !stillOnLadder) { // ... make sure there is no Y movement. player.SetYVelocity(0); // Or else... } else { // ... set the player's Y velocity based on the climbing and default speed. player.SetYVelocity(v * (climingSpeedDown + (ladder.defaultSpeedY <= 0 ? ladder.defaultSpeedY : -ladder.defaultSpeedY))); } // Or else if the player is moving up and movement down is allowed... } else if (v > 0 && ladder.allowUp) { // ... check if the player is almost falling off the ladder if the player isn't allowed to fall off. if (!ladder.fallOffTop) { stillOnLadder = Physics2D.OverlapArea(new Vector2(pointA.x, pointA.y + 0.1f), pointB, ladderLayer); } // If the player isn't allowed to fall off and is almost falling off the ladder... if (!ladder.fallOffTop && !stillOnLadder) { // ... make sure there is no Y movement. player.SetYVelocity(0); // Or else... } else { // ... set the player's Y velocity based on the climbing and default speed. player.SetYVelocity(v * (climingSpeedUp + ladder.defaultSpeedY)); } // Or else ... } else { // ... set the player's speed to the ladder's default speed. player.SetYVelocity(ladder.defaultSpeedY); } // If the player is grounded and is moving left or right... if (player.grounded && (h < 0 || h > 0)) { // ... unstick the player from the ladder. Unstick(); // Or else if the player is snapped to the middle... } else if (ladder.snapToMiddle) { // ... if the player is snapped to the middle and allowed to fall off the ladder and moving left or right... if (snappedToMiddle && (v == 0) && ((ladder.fallOffLeft && h < 0) || (ladder.fallOffRight && h > 0))) { // ... unstick the player from the ladder. Unstick(); // Or else... } else { // ... if the player is currently in the middle of the ladder... if (transform.position.x > (hitLadder.transform.position.x - 0.05f) && transform.position.x < (hitLadder.transform.position.x + 0.05f)) { // Make sure the X velocity is set to 0. player.SetXVelocity(0); // Make sure the player is snapped to the middle. snappedToMiddle = true; // Or else... } else { // ... calculate the velocity needed to move to the center of the ladder. Vector2 gotoCenter = (new Vector3(hitLadder.transform.position.x, transform.position.y, 0) - transform.position).normalized * snapSpeed; // Set the X velocity to this velocity. player.SetXVelocity(gotoCenter.x); // Make sure the player isnt't snapped to the middle. snappedToMiddle = false; } } // Or else... } else { // ... if the player is moving to the left and is allowed to move to the left... if (h < 0 && ladder.allowLeft) { // ... check if the player is almost falling off the ladder if the player isn't allowed to fall off. if (!ladder.fallOffLeft) { // stillOnLadder = Physics2D.OverlapArea(pointA, new Vector2(pointB.x - 0.1f, pointB.y), ladderLayer); } // If the player isn't allowed to fall off and is almost falling off the ladder... if (!ladder.fallOffLeft && !stillOnLadder) { // ... make sure the X velocity is set to 0. player.SetXVelocity(0); // Or else... } else { // ... set the player's X velocity based on the climbing and default speed. player.SetXVelocity(h * (climingSpeedLeft + (ladder.defaultSpeedX <= 0 ? ladder.defaultSpeedX : -ladder.defaultSpeedX))); } // Or else if the player is moving to the right and is allowed to move to the right... } else if (h > 0 && ladder.allowRight) { // ... check if the player is almost falling off the ladder if the player isn't allowed to fall off. if (!ladder.fallOffRight) { stillOnLadder = Physics2D.OverlapArea(new Vector2(pointA.x + 0.1f, pointA.y), pointB, ladderLayer); } // If the player isn't allowed to fall off and is almost falling off the ladder... if (!ladder.fallOffRight && !stillOnLadder) { // ... make sure the X velocity is set to 0. player.SetXVelocity(0); // Or else... } else { // ... set the player's X velocity based on the climbing and default speed. player.SetXVelocity(h * (climingSpeedRight + ladder.defaultSpeedX)); } // Or else... } else { // ... set the player's X velocity to the ladder's X default speed. player.SetXVelocity(ladder.defaultSpeedX); } } } }
void Update() { animator.SetBool("grounded", grounded); animator.SetBool("walking", walking); animator.SetBool("crouching", crouching); animator.SetBool("sliding", sliding); animator.SetBool("dashing", dashing); animator.SetBool("falling", falling); animator.SetBool("wall", stuckToWall); animator.SetBool("onLadder", onLadder); animator.SetBool("jumpingThrough", jumpingThrough); if (timer > 0f) { timer -= Time.deltaTime; } if (timer < 0f) { timer = 0f; } if (timer == 0f) { WSVibrator.Cancel(); } if (orient == null) { orient = GameObject.Find("KingOrient"); } if (goodSpawn == null) { goodSpawn = GameObject.Find("EndSpawnBack"); } if (attackTimer > 0f) { attackTimer -= Time.deltaTime; } if (attackTimer == 0f && timedFire) { timedFire = false; fire = false; } if (nextFire > 0f) { nextFire -= Time.deltaTime; } if (attackTimer < 0f) { attackTimer = 0f; } if (staffTimer < 0f) { staffTimer = 0f; } if (staffTimer > 0f) { staffTimer -= Time.smoothDeltaTime; } if (staffTimer == 0) { staffClicks = 0; } if (nextFire < 0f) { nextFire = 0f; } Vector2 pos = transform.position; if (facingRight) { frontCheckTop.transform.position = new Vector2(pos.x + boxCollider.offset.x + (boxCollider.size.x / 2), pos.y + boxCollider.offset.y + (boxCollider.size.y / 2)); frontCheckBot.transform.position = new Vector2(pos.x + boxCollider.offset.x + (boxCollider.size.x / 2) + 0.1f, pos.y + boxCollider.offset.y - (boxCollider.size.y / 2) - (circleCollider.radius / 2)); } else { frontCheckTop.transform.position = new Vector2(pos.x + boxCollider.offset.x - (boxCollider.size.x / 2), pos.y + boxCollider.offset.y + (boxCollider.size.y / 2)); frontCheckBot.transform.position = new Vector2(pos.x + boxCollider.offset.x - (boxCollider.size.x / 2) - 0.1f, pos.y + boxCollider.offset.y - (boxCollider.size.y / 2) - (circleCollider.radius / 2)); } if (!stop) { hor = CFInput.GetAxis("Horizontal"); animator.SetFloat("horizontal", Mathf.Abs(hor)); } animator.SetFloat("xSpeed", Mathf.Abs(GetComponent <Rigidbody2D>().velocity.x)); animator.SetFloat("ySpeed", GetComponent <Rigidbody2D>().velocity.y); if (!OnPlatform()) { groundCollider = Physics2D.OverlapCircle(groundCheck.position, groundRadius, groundLayer); } if (keepVelocityOnGround && groundedXVelocity > 0) { if (groundedTimer > 0) { groundedTimer -= Time.deltaTime; } else { groundedXVelocity = 0; } } if (groundCollider && !jumpingThrough) { if (keepVelocityOnGround && !grounded) { groundedXVelocity = GetComponent <Rigidbody2D>().velocity.x; groundedTimer = groundedVelocityTime; } grounded = true; jumping = false; if (rotateOnSlope && !OnPlatform()) { transform.rotation = groundCollider.transform.localRotation; } if (falling) { animator.SetTrigger("stateComplete"); } falling = false; } else { transform.rotation = normalRotation; grounded = false; } if ((hor > 0 && !facingRight) || (hor < 0 && facingRight) || flipAgain) { Flip(); } if (Staff) { if (pickup.staffAmmo > 0f && staffClicks == 1 && !staffFired) { if (staffTimer < 0.3f) { Vib100(); isAttacking = true; fire = true; animator.SetBool("StaffFire", true); GetComponent <AudioSource>().PlayOneShot(staffShot, 1.0f); GameObject newBullet = Instantiate(staffBullet); StaffController bullCon = newBullet.GetComponent <StaffController>(); bullCon.playerObject = gameObject; bullCon.StaffShoot(); newBullet.transform.position = staffBulletSpawn.position; pickup.staffAmmo--; staffFired = true; } } } if (CFInput.GetButtonDown("Fire1")) { Fire(); } if (CFInput.GetButton("Fire1") && Machinegun) { machinegunBulletSpawn = GameObject.Find("MachineGunSpawnPoint").transform; if (!onLadder && !stuckToWall) { if (nextFire == 0f && pickup.machinegunAmmo > 0f) { Vib50(); isAttacking = true; nextFire = machinegunFireRate; animator.SetBool("MachineGunFire", true); GetComponent <AudioSource>().PlayOneShot(machinegunShot, 1.0f); GameObject newBullet = Instantiate(machinegunBullet); GameObject newKick = Instantiate(machinegunKick); MachineGunController bullCon = newBullet.GetComponent <MachineGunController>(); ParticleFlip kickCon = newKick.GetComponent <ParticleFlip>(); bullCon.playerObject = gameObject; kickCon.playerObject = gameObject; bullCon.MachineGunShoot(); kickCon.MachineGunShoot(); newBullet.transform.position = machinegunBulletSpawn.position; newKick.transform.position = machinegunBulletSpawn.position; pickup.machinegunAmmo--; } else if (pickup.machinegunAmmo == 0f) { isAttacking = false; animator.SetBool("MachineGunFire", false); GetComponent <AudioSource>().PlayOneShot(outOfAmmo); } } } if (CFInput.GetButtonUp("Fire1") && Machinegun) { isAttacking = false; animator.SetBool("MachineGunFire", false); } }
// Token: 0x060003E6 RID: 998 RVA: 0x00018788 File Offset: 0x00016B88 private void Update() { this.stick = (UnityEngine.Object.FindObjectOfType(typeof(EasyJoystick)) as EasyJoystick); if (CFInput.GetButton("Eat") && this.eats && this.questM.Eatbar()) { if (base.GetComponent <AttackTriggerC>().useMecanim) { this.mainModel.GetComponent <Animator>().CrossFade(this.EatingAnim, 0.5f); } else { this.mainModel.GetComponent <Animation>()[this.EatingAnim].layer = 25; this.mainModel.GetComponent <Animation>().CrossFade(this.EatingAnim); } } if (this.moveSleep && this.maleSleepPos && this.femaleSleepPos) { this.mate.transform.position = Vector3.MoveTowards(this.mate.transform.position, this.femaleSleepPos.position, 0.1f); base.transform.position = Vector3.MoveTowards(base.transform.position, this.maleSleepPos.position, 0.1f); } if (this.rotating) { this._lookRotation = Quaternion.LookRotation(this._direction); base.transform.rotation = Quaternion.Slerp(base.transform.rotation, this._lookRotation, Time.deltaTime * this.RotationSpeed); } StatusC component = base.GetComponent <StatusC>(); if (component.freeze) { this.motor.inputMoveDirection = new Vector3(0f, 0f, 0f); return; } if (Time.timeScale == 0f) { return; } if (this.dodging) { Vector3 a = base.transform.TransformDirection(this.dir); this.controller.Move(a * 8f * Time.deltaTime); return; } if (this.recover && !this.sprint && !this.dodging) { if (this.recoverStamina >= this.staminaRecover) { this.StaminaRecovery(); } else { this.recoverStamina += Time.deltaTime; } } if (this.dodgeRollSetting.canDodgeRoll) { if (CFInput.GetButtonDown("Vertical") && CFInput.GetAxis("Vertical") > 0f && (this.controller.collisionFlags & CollisionFlags.Below) != CollisionFlags.None && CFInput.GetAxis("Horizontal") == 0f) { if (CFInput.GetButtonDown("Vertical") && Time.time - this.lastTime < 0.4f && CFInput.GetButtonDown("Vertical") && Time.time - this.lastTime > 0.1f && CFInput.GetAxis("Vertical") > 0.03f) { this.lastTime = Time.time; this.dir = Vector3.forward; base.StartCoroutine(this.DodgeRoll(this.dodgeRollSetting.dodgeForward)); } else { this.lastTime = Time.time; } } if (CFInput.GetButtonDown("Vertical") && CFInput.GetAxis("Vertical") < 0f && (this.controller.collisionFlags & CollisionFlags.Below) != CollisionFlags.None && CFInput.GetAxis("Horizontal") == 0f) { if (CFInput.GetButtonDown("Vertical") && Time.time - this.lastTime < 0.4f && CFInput.GetButtonDown("Vertical") && Time.time - this.lastTime > 0.1f && CFInput.GetAxis("Vertical") < -0.03f) { this.lastTime = Time.time; this.dir = Vector3.back; base.StartCoroutine(this.DodgeRoll(this.dodgeRollSetting.dodgeBack)); } else { this.lastTime = Time.time; } } if (CFInput.GetButtonDown("Horizontal") && CFInput.GetAxis("Horizontal") < 0f && (this.controller.collisionFlags & CollisionFlags.Below) != CollisionFlags.None && !CFInput.GetButton("Vertical")) { if (CFInput.GetButtonDown("Horizontal") && Time.time - this.lastTime < 0.3f && CFInput.GetButtonDown("Horizontal") && Time.time - this.lastTime > 0.15f && CFInput.GetAxis("Horizontal") < -0.03f) { this.lastTime = Time.time; this.dir = Vector3.left; base.StartCoroutine(this.DodgeRoll(this.dodgeRollSetting.dodgeLeft)); } else { this.lastTime = Time.time; } } if (CFInput.GetButtonDown("Horizontal") && CFInput.GetAxis("Horizontal") > 0f && (this.controller.collisionFlags & CollisionFlags.Below) != CollisionFlags.None && !CFInput.GetButton("Vertical")) { if (CFInput.GetButtonDown("Horizontal") && Time.time - this.lastTime < 0.3f && CFInput.GetButtonDown("Horizontal") && Time.time - this.lastTime > 0.15f && CFInput.GetAxis("Horizontal") > 0.03f) { this.lastTime = Time.time; this.dir = Vector3.right; base.StartCoroutine(this.DodgeRoll(this.dodgeRollSetting.dodgeRight)); } else { this.lastTime = Time.time; } } } if ((this.sprint && Input.GetAxis("Vertical") < 0.02f) || (this.sprint && this.stamina <= 0f) || (this.sprint && Input.GetButtonDown("Fire1")) || (this.sprint && Input.GetKeyUp(KeyCode.LeftShift))) { this.sprint = false; this.recover = true; this.motor.movement.maxForwardSpeed = this.walkSpeed; this.motor.movement.maxSidewaysSpeed = this.walkSpeed; this.recoverStamina = 0f; } Vector3 vector = new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical")); if (vector != Vector3.zero) { float num = vector.magnitude; vector /= num; num = Mathf.Min(1f, num); num *= num; vector *= num; } this.motor.inputMoveDirection = base.transform.rotation * vector; if (CFInput.GetButton("Jump") && !this.alwJump) { base.GetComponent <PlayerMecanimAnimationC>().PlayAnim("jump"); base.GetComponent <PlayerMecanimAnimationC>().PlayAnim("Jump_place_All_short"); base.StartCoroutine(this.jumping()); } this.motor.inputJump = CFInput.GetButton("Jump"); if (this.sprint) { this.motor.movement.maxForwardSpeed = this.sprintSpeed; this.motor.movement.maxSidewaysSpeed = this.sprintSpeed; return; } if (CFInput.GetButton("Sprint") && Input.GetAxis("Vertical") > 0f && (this.controller.collisionFlags & CollisionFlags.Below) != CollisionFlags.None && this.canSprint && this.stamina > 0f) { this.sprint = true; base.StartCoroutine(this.Dasher()); } if (CFInput.GetButton("Sprint")) { } }