public CCubeData() : base() { this.classType = CEnum.EClassType.None; this.moveSpeed = 0f; this.seekRadius = 0f; this.token = string.Empty; }
public CCharacterData() : base() { this.classType = CEnum.EClassType.None; this.attackableObjectTypes = new int[0]; this.currentSanity = 0; this.maxSanity = 0; this.currentHunger = 0; this.maxHunger = 0; this.attackRange = 0f; this.attackSpeed = 0f; this.attackDamage = 0; this.physicDefend = 0; this.moveSpeed = 0f; this.seekRadius = 0f; this.token = string.Empty; }
public override void SetClassType(CEnum.EClassType value) { base.SetClassType(value); m_Data.classType = value; }
public virtual void SetClassType(CEnum.EClassType value) { }