// Start is called before the first frame update
 void Start()
 {
     // prepare the next scene at start
     sceneHelper = GetComponent <CESceneHelper>();
     sceneHelper.PrepareScene(NextScene);
     StartCoroutine(GetHeadHeight());
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     // prepare the next scene at start
     sceneHelper = GetComponent <CESceneHelper>();
     sceneHelper.PrepareScene(NextScene);
 }