public override bool TryDropPickup(Character pUser, CDrop pItem) { if (pItem.Item.Template is ConsumeItemTemplate template && template.ConsumeOnPickup) { foreach (var item in Users) { // todo maybe clean this up // add consumable effects var newBuff = new BuffConsume(template.TemplateId); newBuff.GenerateConsumeable(item); // check required cuz calling function adds item buffs already if (item.dwId == pUser.dwId) { continue; } // add real buffs item.Buffs.AddItemBuff(pItem.Item.nItemID); } } return(true); }
/// <summary> /// /// </summary> /// <param name="pStartPos"></param> /// <param name="dwOwnerID"></param> /// <param name="bMeso"></param> /// <param name="nOption">ItemID or amount of meso, depending on drop type.</param> /// <returns></returns> public static CDrop CreateDropFromMob(CMovePath pStartPos, int dwOwnerID, bool bMeso, int nOption) { var drop = new CDrop(pStartPos, dwOwnerID) { bIsMoney = (byte)(bMeso ? 1 : 0), Item = bMeso ? null : MasterManager.CreateItem(nOption), ItemId = nOption }; return(drop); }
public static void CreateDropMeso(CField field, TagPoint pStartPos, int dwOwnerID, int nAmount) { var drop = new CDrop(pStartPos, dwOwnerID) { bIsMoney = 1, ItemId = nAmount }; drop.Position.X = drop.StartPosX; drop.CalculateY(field, drop.StartPosY); field.Drops.Add(drop); }
public static void CreateDropItem(CField field, TagPoint pStartPos, int dwOwnerID, GW_ItemSlotBase pItem) { var drop = new CDrop(pStartPos, dwOwnerID) { Item = pItem, ItemId = pItem.nItemID }; drop.Position.X = drop.StartPosX; drop.CalculateY(field, drop.StartPosY); field.Drops.Add(drop); }
public override void OnUserDamaged(Character pUser, CMob pMob, int nDamage) { // TODO override drop expiration timer with template dropExpire attribute (10 sec on this map) if (!aTeams.ContainsKey(pUser.dwId) && pUser.Account.AccountData.Admin <= 0) { pUser.Action.SetField(ReturnMapId); return; } var nItemID = (int)(aTeams[pUser.dwId] == BattlefieldData.BattlefieldTeams.Wolves ? BattlefieldData.BattleItems.ShepherdBoysLunch : BattlefieldData.BattleItems.FineWool); if (nItemID == (int)BattlefieldData.BattleItems.ShepherdBoysLunch && Constants.Rand.Next() % 100 > 10) { return; } if (nItemID == (int)BattlefieldData.BattleItems.FineWool) { if (aSheepPoints[pUser.dwId] > 0) { if (--aSheepPoints[pUser.dwId] == 0) { ChangePlayerTeam(pUser.dwId, BattlefieldData.BattlefieldTeams.SheepNaked); BroadcastNotice($"{pUser.Stats.sCharacterName} has lost all their wool!"); } } else { return; // cant drop wool if u already dropped all of it } } var item = MasterManager.CreateItem(nItemID); var drop = new CDrop(pUser.Position.CurrentXY, 0) { Item = item, ItemId = item.nItemID, QR = pUser.dwId.ToString() }; drop.Position.X = drop.StartPosX; drop.CalculateY(this, drop.StartPosY); Drops.Add(drop); }
/// <summary> /// Performs consume on pickup logic and inserts item into inventory /// if it fits. Will return false if item does not fit. /// Some field child classes change drop pickup behavior. /// If returns true, the drop pool will remove the drop and display /// proper drop pickup messages, else calling function will return. /// </summary> /// <param name="pUser">Character picking up the item</param> /// <param name="pDrop">Item being picked up</param> public virtual bool TryDropPickup(Character pUser, CDrop pDrop) { if (pDrop.Item.Template is ConsumeItemTemplate template) { if (template.MonsterBook) { pUser.MonsterBook.AddCard(pDrop.ItemId); pUser.SendMessage("You have found a monster book card!"); pUser.Modify.GainNX(1000); return(false); } if (template.ConsumeOnPickup) { pUser.Buffs.AddItemBuff(template.TemplateId); return(false); } } return(InventoryManipulator.InsertInto(pUser, pDrop.Item) > 0); }
public override void Execute(CommandCtx ctx) { if (ctx.Empty) { ctx.Character.SendMessage("!test <ftype | event | makerskill>"); } else { switch (ctx.NextString().ToLowerInvariant()) { case "instance": ctx.Character.SendMessage($"Instance: {ctx.Character.Field.nInstanceID}"); break; case "potential": if (ctx.Empty) { return; } var itemid = ctx.NextInt(); var pots = new int[3]; var i = 0; while (!ctx.Empty) { pots[i] = ctx.NextInt(); i += 1; } var pItem = MasterManager.CreateItem(itemid, false) as GW_ItemSlotEquip; if (pItem is null) { return; } pItem.nGrade = PotentialGradeCode.Visible_Unique; pItem.nOption1 = (short)pots[0]; pItem.nOption2 = (short)pots[1]; pItem.nOption3 = (short)pots[2]; InventoryManipulator.InsertInto(ctx.Character, pItem); break; case "sheepranch": ctx.Character.Action.SetFieldInstance(BattlefieldData.BattleMap, 1); break; case "sethorns": ctx.Character.Buffs.AddSkillBuff((int)Skills.BOWMASTER_SHARP_EYES, 30); ctx.Character.Buffs.AddSkillBuff((int)Skills.DUAL5_THORNS_EFFECT, 30); break; case "makerskill": ctx.Character.Skills.Add(new SkillEntry(1007) { nSLV = 1 }); break; case "ftype": ctx.Character.SendMessage("Map Field Type: " + Enum.GetName(typeof(FieldType), ctx.Character.Field.Template.FieldType)); break; case "event": MasterManager.EventManager.TryDoEvent(true); break; case "shop": { var pShop = new CShop(69); pShop.Items.Add(new CShopItem(0)); pShop.AddDefaultItems(); MasterManager.ShopManager.InitUserShop(ctx.Character, 9900000, pShop); } break; case "balloon": ctx.SendPacket(CPacket.BalloonMessage("Hello World!", 96)); break; default: ctx.Character.SendMessage("No test command with that argument."); break; } } return; foreach (var mob in ctx.Character.Field.Mobs) { ctx.Character.SendMessage($"{mob.nMobTemplateId}"); } return; int imob = 0; foreach (var mob in ctx.Character.Field.Mobs.aMobGen) { if (mob.FH == 0) { imob += 1; } } ctx.Character.SendMessage($"Mobs with FH 0: {imob}"); ctx.Character.SendMessage($"Mobs In Map: {ctx.Character.Field.Mobs.Count} || Spawns: {ctx.Character.Field.Mobs.aMobGen.Count}"); return; //foreach(var reactor in ctx.Character.Field.Reactors) //{ // reactor.IncreaseReactorState(0, 0); //} //return; ctx.Character.Action.SetFieldInstance(240060200, Constants.Rand.Next(), 0); return; var drop = new CDrop(ctx.Character.Position, ctx.Character.dwId) { ItemId = 100 }; drop.Position.X = drop.StartPosX; drop.CalculateY(ctx.Character.Field, drop.StartPosY); ctx.Character.Field.Drops.Add(drop); return; ctx.Character.SendMessage("" + Enum.GetName(typeof(FieldType), ctx.Character.Field.Template.FieldType)); return; var p = new COutPacket(SendOps.LP_Clock); var type = ctx.NextInt(); p.Encode1((byte)type); switch (type) { case 0: // OnEventTimer p.Encode4(ctx.NextInt()); // nDuration break; case 1: // Clock p.Encode1((byte)ctx.NextInt()); // nHour p.Encode1((byte)ctx.NextInt()); // nMin p.Encode1((byte)ctx.NextInt()); // nSec break; case 2: // Timer p.Encode4(ctx.NextInt()); // tDuration (0 to disable the clock) break; case 3: // some kind of event timer also p.Encode1((byte)ctx.NextInt()); // bool (on/off) p.Encode4(ctx.NextInt()); // tDuration break; case 100: // cakepie event timer p.Encode1((byte)ctx.NextInt()); // bool (timer on/off) p.Encode1((byte)ctx.NextInt()); // nTimerType p.Encode4(ctx.NextInt()); // tDuration break; } ctx.Character.SendPacket(p); for (int i = 0; i < 2; i++) { var p2 = new COutPacket(SendOps.LP_CakePieEventResult); p2.Encode1(1); // bool -> continue while loop p2.Encode4(ctx.Character.Field.MapId); // fieldid p2.Encode4(4220176); // itemid p2.Encode1(25); // percentage p2.Encode1((byte)ctx.NextInt()); // eventstatus p2.Encode1((byte)(i + 1)); // nwinnerteam p2.Encode1(0); // end while loop ctx.SendPacket(p2); } return; //var poo = ctx.Character.Pets.Pets[0]; //if (poo != null) //{ // ctx.Character.SendMessage($"{poo.Position.X} || {poo.Position.Y}"); //} //var p = new COutPacket(SendOps.LP_AvatarMegaphoneUpdateMessage); //var x = new AvatarMegaphone //{ // nItemID = 05390000, // sName = "pooodop", // sMsgs = new string[5] { "one", " two", " three", " four", " five" }, // nChannelNumber = 1, // bWhisper = true, // alSender = ctx.Character.GetLook() //}; //x.Encode(p); //MasterManager.CharacterPool.Broadcast(p); //var nItemID = ctx.NextInt(); //ctx.Character.Modify.Inventory(inv => //{ // for (short i = 1; i <= ctx.Character.InventoryEquip.SlotLimit; i++) // { // ctx.Character.InventoryEquip.Remove(i); // var newItem = MasterManager.CreateItem(nItemID) as GW_ItemSlotEquip; // newItem.nGrade = PotentialGradeCode.Visible_Unique; // newItem.nOption1 = (int)PotentialLineIDs.LEARN_SKILL_HASTE; // ctx.Character.InventoryEquip.Add(i, newItem); // inv.Add(InventoryType.Equip, i, newItem); // } // var magnifyingGlass = MasterManager.CreateItem(02460003) as GW_ItemSlotBundle; // magnifyingGlass.nNumber = 500; // pretty sure i can override the 100 slotmax lol // ctx.Character.InventoryConsume.Remove(15); // ctx.Character.InventoryConsume.Add(15, magnifyingGlass); // inv.Remove(InventoryType.Consume, 15); // inv.Add(InventoryType.Consume, 15, magnifyingGlass); //}); //return; //foreach (var item in ctx.Character.InventoryEquip) //{ // ctx.Character.Action.ConsumeItem.UseMagnifyingGlass(15, item.Key); // item.Value.sTitle = $"{item.Value.nOption1}|{item.Value.nOption2}"; //} //ctx.Character.InventoryEquip.RemoveAllItems(ctx.Character); // gotta cc for this to take effect so we can look then cc to clean inv // ctx.Character.SendPacket(CPacket.UserOpenUI((UIWindow)ctx.NextInt())); //ctx.Character.Field.bPauseSpawn = !ctx.Character.Field.bPauseSpawn; //ctx.Character.Modify.Stats(mod => mod.SP += (short)ctx.NextInt()); //var p = new COutPacket(SendOps.LP_UserEffectLocal); //for (int i = 8; i >= 1; i--) //{ // p.Encode4(i == statup.getPosition() ? statup.getValue() : 0); //} //p.Encode1(1); // skill use //p.Encode4(22160000); // skillID //p.Encode1(100); // nCharLevel //p.Encode1(1); // nSLV //p.Encode1(1); //ctx.SendPacket(p); //ctx.Character.SendMessage($"You have {ctx.Character.Buffs.Count} buffs."); //var pChar = ctx.Character; //if (pChar.PlayerGuild == null) //{ // var name = ctx.NextString(); // MasterManager.GuildManager.Add(new Guild(name, pChar.dwId)); //} //else //{ // var p = new COutPacket(SendOps.LP_GuildResult); // p.Encode1((byte)ctx.NextInt()); // pChar.SendPacket(p); //} //var storage = ServerApp.Container.Resolve<CenterStorage>(); //var sub = storage.Multiplexer().GetSubscriber(); //sub.Publish("donate", $"{character.AccId}/5000"); // character.Modify.GainNX(1000); // character.SendPacket(CPacket.OpenClassCompetitionPage()); //var stat = new SecondaryStat(); //var entry = new SecondaryStatEntry() //{ // nValue = 10, // rValue = 2001002, // tValue = 110000, //}; //stat.Add(SecondaryStatType.MagicGuard, entry); //stat.Add(SecondaryStatType.Flying, entry); //character.SendPacket(CPacket.TemporaryStatSetLocal(stat)); //character.Field.Broadcast(CPacket.UserTemporaryStatSet(stat, character.CharId)); //var summon = new CSummon(); //summon.Parent = character; //summon.dwSummonedId = 2330810; //summon.nSkillID = 14001005; //summon.Position.Position.X = character.Position.Position.X; //summon.Position.Position.Y = character.Position.Position.Y; //summon.Position.Foothold = character.Position.Foothold; //summon.nCharLevel = character.Stats.nLevel; //summon.nSLV = 1; //summon.bMoveAbility = 1; //summon.bAssistType = 1; //summon.nEnterType = 1; //character.Summons.Add(summon); //character.SendPacket(CPacket.TradeMoneyLimit(true)); //character.SendPacket(CPacket.WarnMessage("YEOOOOOO THIS IS A WARNING BOY")); //character.SendPacket(CPacket.AdminShopCommodity(9900000)); //character.SendPacket(CPacket.StandAloneMode(true)); //character.SendPacket(CPacket.LogoutGift()); //character.SendPacket(CPacket.UserHireTutor(true)); //character.SendPacket(CPacket.UserTutorMsg(Constants.ServerMessage2,400,60000)); //character.SendPacket(CPacket.HontaleTimer(0,5)); //character.SendPacket(CPacket.HontaleTimer(1, 5)); //character.SendPacket(CPacket.HontaleTimer(2, 5)); //character.SendPacket(CPacket.HontaleTimer(3, 5)); //character.SendPacket(CPacket.HontailTimer(0,69)); //character.SendPacket(CPacket.HontailTimer(1, 69)); //character.SendPacket(CPacket.HontailTimer(0, 0)); //var town = new CTownPortal(); //town.dwCharacterID = character.dwId; //town.Position.X = character.Position.X; //town.Position.Y = character.Position.Y; //character.Field.TownPortals.Add(town); //character.SendPacket(CPacket.DragonEnterField(character.dwId, character.Position.X, character.Position.Y, 0, 2218)); //character.Dragon = new CDragon(character); //character.Dragon.JobCode = 2218; //character.Dragon.Position.X = character.Position.X; //character.Dragon.Position.Y = character.Position.Y; // var gate1 = new COpenGate() // { // dwCharacterID = character.dwId, // }; // gate1.Position.X = character.Position.X; // gate1.Position.Y = character.Position.Y; // character.Field.OpenGates1.Add(gate1); // var gate2 = new COpenGate() // { // dwCharacterID = character.dwId, // }; // gate2.Position.X = character.Position.X; // gate2.Position.X -= 250; // gate2.Position.Y = character.Position.Y; // character.Field.OpenGates2.Add(gate2); //character.SendPacket(CPacket.StageChange("ThemeBack1.img", 0)); //character.Field.Employees.RemoveAt(0); //character.SendPacket(CPacket.SetBackgroundEffect(2, 100000000, 1, 30 * 1000)); //character.SendPacket(CPacket.Desc(true)); //character.SendPacket(CPacket.StalkResult(character.dwId, character.Stats.sCharacterName, character.Position.X, character.Position.Y)); //character.SendPacket(CPacket.PlayJukeBox("Hydromorph")); //character.SendPacket(CPacket.BlowWeather(0, 5120000, "Hello Twitch!!!")); //character.SendPacket(CPacket.AntiMacroResult(6, "SnitchNigga")); //Crash //character.SendPacket(CPacket.AntiMacroResult(7, "SnitchNigga")); //This dude reported you ! //Diemension mirror reeeeeeeeeeeeeee //var p = NpcScript.ScriptMessageHeader(0, 9900000, ScriptMsgType.AskSlideMenu); //p.Encode4(0); //dlg type //p.Encode4(0); //index? //p.EncodeString("Hello World"); //character.SendPacket(p); //var pet = new CPet(ctx.Character); //pet.nIdx = 0; //pet.liPetLockerSN = 9001; //pet.dwTemplateID = 5000102; //pet.sName = "Charlie"; //pet.Position.X = character.Position.X; //pet.Position.Y = character.Position.Y; //ctx.Character.Pets.Add(pet.liPetLockerSN, pet); }
public override bool TryDropPickup(Character pUser, CDrop pDrop) { if (!aTeams.ContainsKey(pUser.dwId)) { return(false); } var bUserIsWolf = aTeams[pUser.dwId] == BattlefieldData.BattlefieldTeams.Wolves; var bKeepItem = true; switch ((BattlefieldData.BattleItems)pDrop.Item.nItemID) { // let sheep pick these up case BattlefieldData.BattleItems.CryOfLamb: case BattlefieldData.BattleItems.LambSurpriseAttack: case BattlefieldData.BattleItems.SoundOfSheepBells: { bKeepItem = !bUserIsWolf; } break; case BattlefieldData.BattleItems.GreatConfusion: case BattlefieldData.BattleItems.WoundOfWolfBells: case BattlefieldData.BattleItems.WolfThreat: { bKeepItem = bUserIsWolf; } break; case BattlefieldData.BattleItems.FineWool: { if (!bUserIsWolf) { bKeepItem = false; var user = Convert.ToInt32(pDrop.QR); if (aTeams.ContainsKey(user)) { ChangePlayerTeam(user, BattlefieldData.BattlefieldTeams.Sheep); aSheepPoints[user] += 1; if (aSheepPoints[user] > POINTS_PER_SHEEP) { aSheepPoints[user] = POINTS_PER_SHEEP; } } } else { // player keeps item, score is reduced if player is still in if (aTeams.ContainsKey(Convert.ToInt32(pDrop.QR))) { UpdateScore(BattlefieldData.BattlefieldTeams.Sheep, -1); } } } break; case BattlefieldData.BattleItems.ShepherdBoysLunch: { if (bUserIsWolf) { bKeepItem = false; } else { // else player keeps item, score is reduced UpdateScore(BattlefieldData.BattlefieldTeams.Wolves, -1); } } break; } if (bKeepItem) { if (InventoryManipulator.InsertInto(pUser, pDrop.Item) <= 0) { return(false); } } else { Drops.Remove(pDrop); return(false); } return(true); }