AudioSource aAudioSourceRed; // コンポーネント取得用 // Start is called before the first frame update void Start() { iMatchNum = 0; iClearNum = 0; gGateTimerController = GameObject.Find("PFB_GateTimerController"); csOrderManager = GameObject.Find("PFB_OrderManager").GetComponent <COrderManager>(); csGateTimerController = GameObject.Find("PFB_GateTimerController").GetComponent <CGateTimerController>(); //-- 2021.5.15�lj� sasaki gCanvas = GameObject.Find("PanelCanvas"); Quaternion rot = Quaternion.Euler(90.0f, 0.0f, 0.0f); gPanelRed = (GameObject)Instantiate(gPanelObjectRed, new Vector3(0.0f, 0.0f, 0.0f), rot); gPanelRed.GetComponent <RectTransform>().sizeDelta = new Vector2(1920.0f, 1080.0f); //gPanelRed.gameObject.transform.parent = gCanvas.gameObject.transform; gPanelRed.gameObject.transform.SetParent(gCanvas.gameObject.transform, true); gPanelRed.SetActive(false); gPanelGreen = (GameObject)Instantiate(gPanelObjectGreen, new Vector3(0.0f, 0.0f, 0.0f), rot); gPanelGreen.GetComponent <RectTransform>().sizeDelta = new Vector2(1920.0f, 1080.0f); //gPanelGreen.gameObject.transform.parent = gCanvas.gameObject.transform; gPanelGreen.gameObject.transform.SetParent(gCanvas.gameObject.transform, true); gPanelGreen.SetActive(false); CCreateTrail = TrailManager.GetComponent <CCreateTrail>(); // カメラ(SE用)を取得 gCamera = Camera.main.gameObject; // コンポーネント取得 aAudioSourceGreen = gCamera.GetComponent <AudioSource>(); aAudioSourceRed = gCamera.GetComponent <AudioSource>(); }