public bool CharacterPackRemoveItem(CCharacterPack characterPack, params string[] items)
    {
        if (items.Length == 0)
        {
            return(true);
        }
        UnityAction ua = delegate { };

        foreach (var item in items)
        {
            if (characterPack.Pack.ContainsKey(item))
            {
                if (characterPack.Pack[item] - 1 == 0)
                {
                    ua += delegate { characterPack.Pack.Remove(item); };
                }
                else if (characterPack.Pack[item] - 1 < 0)
                {
                    return(false);
                }
                else
                {
                    ua += delegate { characterPack.Pack[item]--; };
                }
            }
            else
            {
                return(false);
            }
        }
        ua.Invoke();
        return(true);
    }
 public void CharacterPackAddItem(CCharacterPack characterPack, params string[] items)
 {
     foreach (var item in items)
     {
         if (characterPack.Pack.ContainsKey(item))
         {
             characterPack.Pack[item]++;
         }
         else
         {
             Debug.Log("添加新物品");
             characterPack.Pack.Add(item, 1);
         }
     }
 }