Esempio n. 1
0
    // ******************************************************************************************
    // ******************************************************************************************
    // ******************************************************************************************
    //                          FIELD SOLVING FUNCTIONS
    // ******************************************************************************************
    private void computeDensityField(CC_Unit cc_u)
    {
        Vector2[] cc_u_pos = cc_u.getPositions();

        for (int i = 0; i < cc_u_pos.Length; i++)
        {
            int xInd = (int)Math.Floor((double)cc_u_pos[i].x);
            int yInd = (int)Math.Floor((double)cc_u_pos[i].y);

            float[,] rho = linear1stOrderSplat(cc_u_pos[i].x, cc_u_pos[i].y, CCvals.rho_sc);

            if (isPointValid(xInd, yInd))
            {
                float rt = readDataFromPoint_rho(xInd, yInd);
                writeDataToPoint_rho(xInd, yInd, rt + rho [0, 0]);
            }
            if (isPointValid(xInd + 1, yInd))
            {
                float rt = readDataFromPoint_rho(xInd + 1, yInd);
                writeDataToPoint_rho(xInd + 1, yInd, rt + rho [1, 0]);
            }
            if (isPointValid(xInd, yInd + 1))
            {
                float rt = readDataFromPoint_rho(xInd, yInd + 1);
                writeDataToPoint_rho(xInd, yInd + 1, rt + rho [0, 1]);
            }
            if (isPointValid(xInd + 1, yInd + 1))
            {
                float rt = readDataFromPoint_rho(xInd + 1, yInd + 1);
                writeDataToPoint_rho(xInd + 1, yInd + 1, rt + rho [1, 1]);
            }

            computeVelocityFieldPoint(xInd, yInd, cc_u.getVelocity());
            computeVelocityFieldPoint(xInd + 1, yInd, cc_u.getVelocity());
            computeVelocityFieldPoint(xInd, yInd + 1, cc_u.getVelocity());
            computeVelocityFieldPoint(xInd + 1, yInd + 1, cc_u.getVelocity());
        }
    }
Esempio n. 2
0
    private void applyPredictiveDiscomfort(float numSec, CC_Unit cc_u)
    {
        Vector2 newLoc;
        float   sc;

        Vector2[] cc_u_pos = cc_u.getPositions();

        for (int k = 0; k < cc_u_pos.Length; k++)
        {
            Vector2 xprime = cc_u_pos[k] + cc_u.getVelocity() * numSec;

            float vfMag = Vector2.Distance(cc_u_pos[k], xprime);

            for (int i = 5; i < vfMag; i++)
            {
                newLoc = Vector2.MoveTowards(cc_u_pos[k], xprime, i);

                sc          = (vfMag - i) / vfMag;                                      // inverse scale
                float[,] gP = linear1stOrderSplat(newLoc, sc * CCvals.gP_weight);

                int xInd = (int)Math.Floor((double)newLoc.x);
                int yInd = (int)Math.Floor((double)newLoc.y);

                if (isPointValid(xInd, yInd))
                {
                    float gPt = readDataFromPoint_gP(xInd, yInd);
                    writeDataToPoint_gP(xInd, yInd, gPt + gP [0, 0]);
                }
                if (isPointValid(xInd + 1, yInd))
                {
                    float gPt = readDataFromPoint_gP(xInd + 1, yInd);
                    writeDataToPoint_gP(xInd + 1, yInd, gPt + gP [1, 0]);
                }
                if (isPointValid(xInd, yInd + 1))
                {
                    float gPt = readDataFromPoint_gP(xInd, yInd + 1);
                    writeDataToPoint_gP(xInd, yInd + 1, gPt + gP [0, 1]);
                }
                if (isPointValid(xInd + 1, yInd + 1))
                {
                    float gPt = readDataFromPoint_gP(xInd + 1, yInd + 1);
                    writeDataToPoint_gP(xInd + 1, yInd + 1, gPt + gP [1, 1]);
                }
            }
        }
    }