// Use this for initialization
 void Start()
 {
     wandTransform  = CC_CANOE.WandTransform(wand);
     upParticles    = transform.GetChild(0).gameObject;
     downParticles  = transform.GetChild(1).gameObject;
     leftParticles  = transform.GetChild(2).gameObject;
     rightParticles = transform.GetChild(3).gameObject;
 }
Esempio n. 2
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    //Get the color from the color picker quad and set color to the wand's line renderer
    private void getColor(Wand wand)
    {
        //The line pointer origin is the Wand's world offset position.
        Vector3 rayOrigin = leftRayOrigin.transform.position;

        if (wand == Wand.Right)
        {
            rayOrigin = rightRayOrigin.transform.position;
        }
        //The line pointer direction is the Wand's transform forward direction.
        Vector3 rayDirection = CC_CANOE.WandTransform(wand).forward;

        //Draw the line pointer
        drawLinePointer(wand, rayOrigin, rayDirection);

        //Raycast stuff
        RaycastHit hit;
        Renderer   rend;

        if (Physics.Raycast(rayOrigin, rayDirection, out hit, 30))
        {
            if (hit.transform.gameObject.name.Equals("ColorPicker"))
            {
                rend = hit.transform.GetComponent <Renderer>();
                Texture2D textureMap = rend.material.mainTexture as Texture2D;
                Vector2   pixelUV    = hit.textureCoord;

                if (wand == Wand.Left)
                {
                    leftColor = textureMap.GetPixelBilinear(pixelUV.x, pixelUV.y);
                    linePointer1.startColor = leftColor;
                    linePointer1.endColor   = leftColor;
                    line1.startColor        = leftColor;
                    line1.endColor          = leftColor;
                }
                else if (wand == Wand.Right)
                {
                    rightcolor = textureMap.GetPixelBilinear(pixelUV.x, pixelUV.y);
                    linePointer2.startColor = rightcolor;
                    linePointer2.endColor   = rightcolor;
                    line2.startColor        = rightcolor;
                    line2.endColor          = rightcolor;
                }
            }
        }
    }
Esempio n. 3
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    void LateUpdate()
    {
        if (drawWithLeft)
        {
            //Draw line for left wand.
            if (CC_INPUT.GetButtonPress(Wand.Left, WandButton.Down))
            {
                //If lineCount is zero then we are starting a new line.
                if (lineCount1 == 0)
                {
                    newLine1 = Instantiate(line1, CC_CANOE.WandTransform(Wand.Left).position, CC_CANOE.WandTransform(Wand.Right).rotation);
                }

                lineCount1++;
                newLine1.positionCount = lineCount1;
                newLine1.SetPosition(lineCount1 - 1, CC_CANOE.WandTransform(Wand.Left).position);
            }
            else
            {
                lineCount1 = 0;
            }
            //Color pick for left wand.
            if (CC_INPUT.GetButtonPress(Wand.Left, WandButton.Up))
            {
                getColor(Wand.Left);
            }
            else
            {
                //Erase the line pointer.
                linePointer1.positionCount = 0;
            }
        }

        if (drawWithRight)
        {
            //Draw line for right wand.
            if (CC_INPUT.GetButtonPress(Wand.Right, WandButton.Down))
            {
                //If lineCount is zero then we are starting a new line.
                if (lineCount2 == 0)
                {
                    newLine2 = Instantiate(line2, CC_CANOE.WandTransform(Wand.Right).position, CC_CANOE.WandTransform(Wand.Right).rotation);
                }

                lineCount2++;
                newLine2.positionCount = lineCount2;
                newLine2.SetPosition(lineCount2 - 1, CC_CANOE.WandTransform(Wand.Right).position);
            }
            else
            {
                lineCount2 = 0;
            }
            //Color pick for right wand.
            if (CC_INPUT.GetButtonPress(Wand.Right, WandButton.Up))
            {
                getColor(Wand.Right);
            }
            else
            {
                //Erase the line pointer.
                linePointer2.positionCount = 0;
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     wandTransform  = CC_CANOE.WandTransform(wand);
     permanentTrail = Instantiate(projectile, projectile.transform.position, projectile.transform.rotation);
 }
    // Update is called once per frame
    void Update()
    {
        Transform wandTransform = CC_CANOE.WandTransform(wand);
        Vector3   offset        = new Vector3(wandTransform.position.x,
                                              wandTransform.position.y + verticalOffset,
                                              wandTransform.position.z);

        float angle = Mathf.Atan2(CC_INPUT.GetAxis(wand, WandAxis.YAxis), CC_INPUT.GetAxis(wand, WandAxis.XAxis));

        if (angle < 0f)
        {
            angle += 2 * Mathf.PI;
        }

        angle = angle * (180f / Mathf.PI);

        if (CC_INPUT.GetButtonDown(wand, WandButton.TrackpadClick))
        {
            if ((angle >= 45f) && (angle <= 135f))
            {
                Debug.Log("Up object selected");
                lanternObj   = upObject;
                chosenButton = WandButton.Up;
            }
            else if ((angle >= 225f) && (angle <= 315f))
            {
                Debug.Log("Down object selected");
                lanternObj   = downObject;
                chosenButton = WandButton.Down;
            }
            else if ((angle > 135f) && (angle < 225f))
            {
                Debug.Log("Left object selected");
                lanternObj   = leftObject;
                chosenButton = WandButton.Left;
            }
            else if (((angle >= 0) && (angle < 45)) || ((angle > 315) && (angle <= 360f)))
            {
                Debug.Log("Right object selected");
                lanternObj   = rightObject;
                chosenButton = WandButton.Right;
            }
        }

        if (CC_INPUT.GetButtonDown(wand, WandButton.TrackpadClick))
        {
            lanternObj.transform.localScale = Vector3.zero;
            Vector3    rotation = lanternObj.transform.eulerAngles;
            Quaternion quat     = Quaternion.identity;
            lantern = Instantiate(lanternObj, offset, quat);
            lantern.gameObject.SetActive(true);
            lantern.transform.position = offset;
        }
        else if (CC_INPUT.GetButtonPress(wand, WandButton.TrackpadClick))
        {
            lantern.transform.position = offset;
        }
        else if (CC_INPUT.GetButtonUp(wand, WandButton.TrackpadClick))
        {
            lantern.GetComponent <Rigidbody>().isKinematic = false;
            lantern.GetComponent <Rigidbody>().AddForce(new Vector3(0, releaseForce, 0));
            lantern.GetComponent <Lantern>().startExpiring = true;
        }
    }