/// <summary> /// Creates a base transition with duration and incoming scene. /// If back is true then the effect is reversed to appear as if the incoming /// scene is being turned from left over the outgoing scene. /// </summary> public static CCTransitionPageTurn Create(float t, CCScene scene, bool backwards) { var pTransition = new CCTransitionPageTurn(); pTransition.InitWithDuration(t, scene, backwards); return pTransition; }
public new static CCTransitionScene transitionWithDuration(float t, CCScene s) { CCDirector.sharedDirector().setDepthTest(true); return(CCTransitionPageTurn.transitionWithDuration(t, s, true)); }
public void callBack(CCObject pSender) { CCDirector.sharedDirector().replaceScene(CCTransitionPageTurn.transitionWithDuration(1.0f, Bug1159Layer.scene(), false)); }