public new static CCActionInterval actionWithDuration(float t) { CCShuffleTiles shuffle = new CCShuffleTiles(25, new CCGridSize(16, 12), t); CCFiniteTimeAction shuffle_back = shuffle.Reverse(); CCDelayTime delay = new CCDelayTime(2); return((CCActionInterval)(CCSequence.FromActions(shuffle, delay, shuffle_back))); }
public static CCFiniteTimeAction ActionWithDuration(float t) { var shuffle = new CCShuffleTiles(new CCGridSize(16, 12), t, 25); var shuffle_back = shuffle.Reverse(); var delay = new CCDelayTime(2); return(new CCSequence(shuffle, delay, shuffle_back)); }
public static new CCSequence ActionWithDuration(ccTime t) { var shuffle = new CCShuffleTiles (25, new ccGridSize (16, 12), t); var shuffle_back = shuffle.Reverse (); var delay = new CCDelayTime (2); return (CCSequence)CCSequence.Actions (shuffle, delay, shuffle_back); }